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no lockpicking mini game


fyrestorme

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sorry, that's not at all what I want. basically I never want to see a lockpicking "screen" again.

i know, it hasnt been made yet i was just suggesting temporary alternatives as placeholders till someone makes it. by the way i am sure someone will make it at some point.

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Just disabling the minigames feels like cheating. And making them easier is ridiculous, are there really people who find them difficult?

I'd propose repurposing the useless lvl 4 perks of Locksmith and Hacker, changing them into "you now automatically unlock locks/terminals". Or, at least, they could allow you to craft specific devices, which then automatically unlock stuff, but are consumed in the process.

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It's not that it is hard. But people dont want to do it as it slows the game down. And doing it every single time gets old and it isnt like it's necissary either as you have to really try hard to not have enough bobby pins.
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Ugh.

 

You don't understand enthusiast. It's not that you're cheating. It's that it would turn unlocking things into a simple skill check onactivate() rather than popping a screen for a f***ing mini game...

 

I had a thought which would help me if I could find a particular script. If I can just find the papyrus script that fires whenever you interact with a locked object, there should be code in there to auto unlock whatever it is if you have the key for it. I can just borrow that portion of the code and wrap it with a simple lockpick skill level check.

 

If only I was more familiar with papyrus...

 

I've looked and looked but I can't seem to find that particular script! argh!

 

 

**UPDATE**


WOOOO!

and 5 hours later I finally have it!

 

so... much.. scripting... testing..

 

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2606638

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