NothingEver Posted November 27, 2011 Share Posted November 27, 2011 I have a problem with a mod. Here's the situation. - I am making some NPCs in Oblivion using the constrution set. - I downloaded a load of hair and eyes mods and I have Wyre Bash to even it out. - In the construction set I create the character, in the list of hair and eyes is all the mod hair and eyes I put in. - I select the new hair and eyes. - Here. I put the NPC with the new hair and eyes into the game. I save and quit. - When I enter the game the characters are there but they are bald and their eyes are back to default. - When I quit and enter the Construction Set it will say "cannot find hair (00whatevernumber) for NPC (theoneIjustputin000), continue running as executable?" - I select "yes". - When the Construction Set loads up, the characters hair and eyes are deselected like they are in the game. Bald, and default brown. - If I selected vanilla hair it would work fine. What can I do to make this work? Note I have the latest everything. OBSE, OBMM, and the construction set. The textures and meshes of the hair and eyes all work fine only my construction set won't keep it. Please, please help. Link to comment Share on other sites More sharing options...
LFact Posted November 27, 2011 Share Posted November 27, 2011 You can't make one ESP to master of another ESP. Read De-isolation Tutorial first. Link to comment Share on other sites More sharing options...
NothingEver Posted November 27, 2011 Author Share Posted November 27, 2011 Thank you very much, I have modded for years and that's never happened before. I used the ESP of the base mod as my active file and everything is fine. I gave you kudos, I don't know if you care but okay. Link to comment Share on other sites More sharing options...
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