Snapless Posted February 5, 2012 Share Posted February 5, 2012 Most of the Solitude static items are screenshotted with IDs in the link in my signature. This includes Proudspire items. Link to comment Share on other sites More sharing options...
Yhnop Posted February 5, 2012 Share Posted February 5, 2012 (edited) Here's IDs for a few Solitude/Proudspire DoorsCC163 Single DoorCC164 Double DoorsCC16a Single Door Edited February 5, 2012 by Yhnop Link to comment Share on other sites More sharing options...
rurutia8 Posted February 6, 2012 Share Posted February 6, 2012 (edited) so can we take away mannequins by using the markfordelete? it won't affect anything? Edited February 6, 2012 by rurutia8 Link to comment Share on other sites More sharing options...
Snapless Posted February 6, 2012 Share Posted February 6, 2012 so can we take away mannequins by using the markfordelete? it won't affect anything? As has been said numerous times before, removing a mannequin via the console will not remove its activator. Link to comment Share on other sites More sharing options...
Meester Posted February 6, 2012 Share Posted February 6, 2012 Does anyone know the id for the map table that the stormcloaks/imperials use? The one that has the markers placed on it. Link to comment Share on other sites More sharing options...
Sunnie Posted February 6, 2012 Share Posted February 6, 2012 The table and the flag/markers are separate. If you give me the ref id from the console I can give you the object ID. Link to comment Share on other sites More sharing options...
rurutia8 Posted February 7, 2012 Share Posted February 7, 2012 chests and safes are good, I had no problem with them. PS: If you are worried about objects not being owned by you, you can use the player.setownership (remember you need to click an object before you type it) and the object will belong to you. You can also click on an object (such as a bed) then type setownership 13b9b, this will give ownership of the bed to the npc 'Olfina Grey-Mane' so just to make sure. For example if I added an apothecary satchel to my house in riften, and I open the command console and click on the item then type setownership then enter, that will prevent the items from being lost and the original items from respawning? Also in this particular case do i use player.setownership or setownership? Link to comment Share on other sites More sharing options...
rurutia8 Posted February 7, 2012 Share Posted February 7, 2012 so can we take away mannequins by using the markfordelete? it won't affect anything? As has been said numerous times before, removing a mannequin via the console will not remove its activator. that's not what i meant, i already know the activator stays. If you remove the physical mannequin it has no other implications for the rest of the house? I just want to make sure. Also I tried to remove the actual activator, but I couldn't get it? Link to comment Share on other sites More sharing options...
Sunnie Posted February 7, 2012 Share Posted February 7, 2012 chests and safes are good, I had no problem with them. PS: If you are worried about objects not being owned by you, you can use the player.setownership (remember you need to click an object before you type it) and the object will belong to you. You can also click on an object (such as a bed) then type setownership 13b9b, this will give ownership of the bed to the npc 'Olfina Grey-Mane' so just to make sure. For example if I added an apothecary satchel to my house in riften, and I open the command console and click on the item then type setownership then enter, that will prevent the items from being lost and the original items from respawning? Also in this particular case do i use player.setownership or setownership?You don't have to do anything, just place your satchel, move it to where you want, disable, enable, done. Link to comment Share on other sites More sharing options...
Lebreton22 Posted February 7, 2012 Share Posted February 7, 2012 so can we take away mannequins by using the markfordelete? it won't affect anything? As has been said numerous times before, removing a mannequin via the console will not remove its activator. that's not what i meant, i already know the activator stays. If you remove the physical mannequin it has no other implications for the rest of the house? I just want to make sure. Also I tried to remove the actual activator, but I couldn't get it? Add " bShowMarkers=1 " in the skyrim.ini file under [Display] to see activator.Delete it to play.Sorry for bad english and thank for this good tread. Link to comment Share on other sites More sharing options...
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