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[LE] Renovate your House with console


Shawkab

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the activator I thought was part of an invisible object with another id. looking back at older posts, I'm not sure if you could move it. but the biggest problem people had though, was that placed objects would float in the air. so it might be possible to move the invisible object attached to the rack. that's odd though that only the middle portion moved. I wonder why that is.

 

mannequins I wrote off a long time ago, really. they're just really complicated. again though, people have said they can move them around their house before.

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I really need help! I'm experiencing a sort of bug, or at least things don't work out the way I want them to. So I've been remodelling Proudspire Manor, and made this awesome new bedroom but my spouse won't enter it! Neither will he enter the basement or use anything I created expanding the house. Does anybody know how to solve this 'bug' or will it be back to single life for me?
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Thank you for posting the IDs of all of the mounted animal heads - I'd been looking for them! But can someone please tell me how to get them on the wall, and where you want? Thanks!

 

Setpos [X or Y or Z] followed by the desired variable, where X and Y stand for sideways, for- and backwards, and Z stands for moving your object up and down. Setangle [X or Y or Z], where X and Y stand for rotating upsidedown or sideways, and Z stands for rotating around the object's axis.

Use Getpos and Getangle, to find out your object's current position and angle, after which you can enter a new variable using the Setpos and Setangle commend.

 

I recommend to always set the Setangle X and Setangle Y variable to 0, unless you want your object to hang skew. If you don't like the way it turned out, then Markfordelete your object, and spawn a new one to try again. However, you just need to practice a lot and you'll get the hang of it eventually.

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Setpos [X or Y or Z] followed by the desired variable, where X and Y stand for sideways, for- and backwards, and Z stands for moving your object up and down. Setangle [X or Y or Z], where X and Y stand for rotating upsidedown or sideways, and Z stands for rotating around the object's axis.

Use Getpos and Getangle, to find out your object's current position and angle, after which you can enter a new variable using the Setpos and Setangle commend.

 

I recommend to always set the Setangle X and Setangle Y variable to 0, unless you want your object to hang skew. If you don't like the way it turned out, then Markfordelete your object, and spawn a new one to try again. However, you just need to practice a lot and you'll get the hang of it eventually.

 

I've already tried doing it this way. I can set the z position of the object fine - it'll stay where it was but be floating - but if I set the x or y position, the object disappears completely. I've tried reloading to see if it will fix itself the same way you have to reload to have some objects disappear when using MarkForDelete, but it doesn't do anything. Is there some trick to using SetPos so your object won't vanish for no reason?

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Setpos [X or Y or Z] followed by the desired variable, where X and Y stand for sideways, for- and backwards, and Z stands for moving your object up and down. Setangle [X or Y or Z], where X and Y stand for rotating upsidedown or sideways, and Z stands for rotating around the object's axis.

Use Getpos and Getangle, to find out your object's current position and angle, after which you can enter a new variable using the Setpos and Setangle commend.

 

I recommend to always set the Setangle X and Setangle Y variable to 0, unless you want your object to hang skew. If you don't like the way it turned out, then Markfordelete your object, and spawn a new one to try again. However, you just need to practice a lot and you'll get the hang of it eventually.

 

I've already tried doing it this way. I can set the z position of the object fine - it'll stay where it was but be floating - but if I set the x or y position, the object disappears completely. I've tried reloading to see if it will fix itself the same way you have to reload to have some objects disappear when using MarkForDelete, but it doesn't do anything. Is there some trick to using SetPos so your object won't vanish for no reason?

 

Well, no because this shouldn't happen ;) Did you use Getpos to find out the current position? Because if you insert a new variable that diverges too much from its current position, your object doesn't become invisible, you just lose it out of sight. And take into account that the variable might be negative, but you probably already knew that.

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Maybe I'm just using GetPos on the wrong area or something, and it ends up sticking the mounted head through the wall. Although I've tried using TCL to go through the walls and search for it, and I can't find it. I guess I just need practice! lol Thanks for the help!
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