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[LE] Renovate your House with console


Shawkab

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Schreckensjul: CivilWarMap01 70BB9

princeopeo: not sure if this is the correct one or if it will function properly... PracticeDummy01 AAA35

by the way, I'd love to see your house when its done, I've been working on mine as well!

 

Thank you yet again, now I have a nice looking map on my writing desk :)

 

I have one more favour to ask ...

 

I need the console Codes for the two Legion Banners:

 

http://images.wikia.com/elderscrolls/images/8/82/TESV_Banner_Legion.png

http://images.wikia.com/elderscrolls/images/9/93/TESV_civilwarbanners.png

 

Can you help me again? I can also sent you some pics of my renovated Castle if you like.

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Hi, this topic is very useful, but I miss some ID's which I didn't found at http://fusromod.com/ . Can me someone tell them?

 

  • kitchen oven with interaction (baking)
  • the opened book, where you're able to fake accounting
  • cooking place with interaction
  • fountain like the one at the market in Solitude
  • pergola like the market pavilions in Windhelm (near the blacksmith) or similar but nicer I found B11C0, it fits good with little bigger scale.

 

I want to use the pergola for a party tent above the bedroom extension. Any festoons would be nice, too.

Big thanks :thumbsup:

 

Sorry for my poor English, I hope you are able to understand the context I want to tell :whistling:

Edited by SkyKiddie
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  • 4 weeks later...
  • 2 weeks later...

Mannequin move via console accomplished!

 

I don't know how many of you are still interested in this, but I am because I do all of my edits through the console so they're stored in the save. I've done some fantastic stuff before, but the lack of mannequin moving has always bothered me. I could move them, and I could move their linked ref, but the trigger never moved. Same went for deleting. So I after a bit of digging I found the only missing element was the activator ID. The only way to get this refID appears to be through the creation kit and only by moving the xheader out of the way, it's an activator that can't be created and linked through the console but can be moved. So the process I've followed successfully has been to pull the three refIDs from the CK (all three so you can leave bshowmarkers off and skip the getlinkedref) and first focus on moving the mannequin to where you want it, then the xheader followed by the activator. The activator move doesn't seem to take effect even after disable-enable but saving, quitting to menu, and reloading puts it where it should be. I've tested moving them into other cells, which I hadn't been able to do with the weapon racks, and that works fine. So while you can't actually create mannequins with the console, you can do something like build them in ever house and then gather them all to one for a massive hall, which is what I think I'm going to start on next.

 

Also, a great many thanks to everyone who contributed to this thread, it's brought house customization to a new level for me. Long gone are the days of taking over the Balmora mansions and laying out all my weapons on tables...

Edited by Thruen
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So I've been messing around with console commands spawning different items and such BUT I was wondering if I spawn a container inside or outside my home will I be able to store stuff inside it? Or will they disappear?

 

Satchels, chests, etc. Are they safe to store if I spawn them or no?

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  • 2 weeks later...

I don't know if this has already been addressed, but I found some IDs for various rugs from mmo-game.eu:

 

000BF9D5 Rug14

000BF9D3 Rug13

000BF9D1 Rug12

000BF9CF Rug11

000B7E40 Rug10

000B7E3E Rug09

00093D47 Rug08

00093D45 Rug07

00093D43 Rug06

00093D41 Rug05

00093D3F Rug04

00093D3D Rug03

00093D3B Rug02

00093D39 Rug01

000954A5 RugRound04

000954A4 RugRound03

000954A3 RugRound02

00095498 RugRound01

00093D37 Rug08Rolled

00093D35 Rug07Rolled

00093D33 Rug06Rolled

00093D31 Rug05Rolled

00093D2E Rug04Rolled

00093D2C Rug03Rolled

00093D2A Rug02Rolled

000B787C Rug01Rolled

 

000B9675 WRRugSmall04

000B9674 WRRugSmall03

000B9645 WRRugSmall02

000B9638 WRRugSmall01

000C8429 WRRugLarge04

000B9671 WRRugLarge03

000B958E WRRugLarge02

000B958D WRRugLarge01

000B958A WRRug01

 

00079577 WRJorrvaskrRugStr01

000CE659 WRJorrvaskrRugSquare01

000CE64E WRJorrvaskrRugEndR01

000CE64D WRJorrvaskrRugEndL01

 

0005DD22 WRRugHallofDead01End

0005DD13 WRRugHallofDead01Mid

 

000DEDCE WRCastleRugAMid01

000DEDCD WRCastleRugAEndL

000DEDCC WRCastleRugAEndR

000DEDD8 WRCastleRugBEndL

000DEDD7 WRCastleRugBEndR

000DEDD6 WRCastleRugBMid01

000DEDDE WRCastleRugCEndL

000DEDDD WRCastleRugCEndR

000DEDDC WRCastleRugCMid01

000DEE11 WRCastleRugCFree01

000DEE0F WRCastleRugDFree01

000DEDF6 WRCastleRugDEndR

000DEDF5 WRCastleRugDMid01

000DEDF4 WRCastleRugDEndL

000E3ED3 WRCastleRugEEndR

000E3ED2 WRCastleRugEMid01

000E3ED1 WRCastleRugEEndL

000E3ED0 WRCastleRugEFree01

 

000E9D1C SOVRugAEndL

000E9D1B SOVRugAMid01

000E9D1A SOVRugAEndR

000E9D7E SOVRugCEndR

000E9D7D SOVRugCEndL

000E9D7C SOVRugCMid01

000E9D28 SOVRugDEndR

000E9D27 SOVRugDEndL

000E9D26 SOVRugDMid01

 

 

If someone already posted these, perfect. I'm doing it just in case. (And so I remember they're here, too!)

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