CrimsonAegis Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Yo guys, big update for yall nao...I'm in the works on a brand new mod that does exactly what we needs...the game works out the hard part all you have to do is the easy part in which i'm doing right now for all your benefits....please post a list of the most annoying reminders! LANDING .... TAKE OFF....ETC??? I need to know which ones to get rid of and which ones to keepoEvery single one of them, please. If I plan to not leave my starting system for a long time, yeah, pretty much every single one. Or at least all of the ones in the imgur album below.http://imgur.com/a/RR0ra This is a non exhaustive list. May I ask how you're doing it? I tried just deleting the relevant lines from NMS_LOC1_ENGLISH.MBIN.txt but the tool refused to recompile it, and I'm not sure if that would have worked. Edited August 29, 2016 by CrimsonAegis Link to comment Share on other sites More sharing options...
fnvxero Posted August 29, 2016 Share Posted August 29, 2016 I'm doing what you did, I'm taking the lines out of NMS_LOC1 - it worked for me though. I tested with NOTIFY_EXTREME_1 and now im removing all the NOTIFY entriesIll post the mod in a sec when im done going through it - but i need to test for breakages because i noticed my menu was a little weird when i editted it the first time,. no problems recompiling here Link to comment Share on other sites More sharing options...
CrimsonAegis Posted August 29, 2016 Author Share Posted August 29, 2016 Huh, weird. I got NMS modspace and just tried nuking the HYPERDRIVE_HINT entry and it was showing HYPERDRIVE_HINT instead of the normal hyperdrive hint message or preferred nothing. Link to comment Share on other sites More sharing options...
fnvxero Posted August 29, 2016 Share Posted August 29, 2016 Yeah, I did the same thing, I deleted some entries and recompiled and it seems to say things like "EXTREME_NOTIFY_1" instead of doing the normal tooltip. I wonder if there is a special character that would make it not do that, or if there is a way to stop it from doing that. Lol. Link to comment Share on other sites More sharing options...
CrimsonAegis Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) The only thing I can think of is that there's a separate file that calls the xml key and if it can't find the key, it just shows the call text instead or something. I'm probably going to regret trying this but I'm going to attempt to extract and decompile every single seemingly relevant mbin file in the game data and then use agent ransack to search the xml files for hyperdrive_hint and see if I can find anything. I did just start poking around the HUD layout to see if one can just simply disable the hint popup area entirely.. Edited August 29, 2016 by CrimsonAegis Link to comment Share on other sites More sharing options...
fnvxero Posted August 29, 2016 Share Posted August 29, 2016 Are you running unpacked when you edit those files?I think my problem might have been that if you have an emptied out mod .pak file, it just finds the text in the original .pak file.... Link to comment Share on other sites More sharing options...
CrimsonAegis Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Are you running unpacked when you edit those files? I think my problem might have been that if you have an emptied out mod .pak file, it just finds the text in the original .pak file....If it were doing that, then it would probably display the full hint. I think that there's another file somewhere that's calling these, since I manually removed the hyperdrive_hint entry from ALL the localization files, repacked the entire file, and it's still showing hyperdrive_hint. I emailed the devs last week asking if they could just add a damn feature to turn off hints but no response back. Edited August 29, 2016 by CrimsonAegis Link to comment Share on other sites More sharing options...
fnvxero Posted August 29, 2016 Share Posted August 29, 2016 Well, I've found a way to make it work in a way, it gets rid of everything but makes a small blue square visible. If you could find a way to get rid of that blue color then it would be solved! Link to comment Share on other sites More sharing options...
fnvxero Posted August 29, 2016 Share Posted August 29, 2016 http://www.nexusmods.com/nomanssky/mods/125/?I removed the most annoying and reoccurring ones and replaced em with small blue boxes. When I figure out how to get rid of the box, I'll try to do a better version that removes them all, but this just holds together sanity until someone better than me figures out how to do it. Link to comment Share on other sites More sharing options...
CrimsonAegis Posted August 29, 2016 Author Share Posted August 29, 2016 (edited) Got it. I had to edit HUDINDICATORS.exml and HUD.exml and replace all 'name="IsHidden" value="False"' with 'True' for the sections that controlled LOWER_NOTIFY. No more hints. No more new creature discovered notifies either but I'll take it. All the other HUD elements seem to work normally. https://drive.google.com/open?id=0BzabGSP0MoCZNW5jLTV4SjczSm8 Now to post it in mods. Edited August 29, 2016 by CrimsonAegis Link to comment Share on other sites More sharing options...
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