BeastlyBeast Posted August 18, 2016 Share Posted August 18, 2016 (edited) In the CK, I activated Skyrim.esm, and the esp for the Opening Scene Overhaul, and made a small extension-mod that changed the appearances of Hadvar and Lokir to better fit their new voices. When I activated my new mod, the faces were grey, but everything was fine. The second I exported FaceGen data, though, I had problems similar to when VSync is off or the Havok system wasn't working. Horses were detached from their carts, people were getting hit and dying, and my character was shaking around in the cart. I deleted my mod, and they're grey again! Now I'm kinda scared to revert the FaceGen data back to what it was in the base game, for fear the physics will get screwed again. Any idea what might be causing this? I altered no scripts. I literally just changed their appearance and used Ctrl+F4 to export the characters' facegen datas. How could I make this mod work without breaking the physics? Edited August 18, 2016 by BeastlyBeast Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 18, 2016 Share Posted August 18, 2016 Did you "esmify" the Opening Scene Overhaul plugin prior to making it a master to your mod (that is if it isn't already an ESM)? Trying to make an ESP a parent while it is still flagged as an ESP will have undesirable consequences in-game. Link to comment Share on other sites More sharing options...
BeastlyBeast Posted August 19, 2016 Author Share Posted August 19, 2016 Oh my. No I didn't do that. Did not know I needed to. However, I fixed (most of) it with a Opening Scene Cart hotfix. Appearantly it happens when you run lots of mods during the opening sequence, since it's so scripted. Now, the cart's fine, but Hadvar's Horse dies before the start of the scene. LOL! Link to comment Share on other sites More sharing options...
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