Jump to content

Blocking with dual wield


kobietgica

Recommended Posts

The whole point is balancing the game yes.. but the result is unrealistic. I dual wield and can barely kill anything important, even with x15 sneak.

 

More importantly use the search feature, I've already got a big thread about this. Which I could link to if I weren't feeling so lazy; aah, the irony.

Link to comment
Share on other sites

well, kind of..

 

You see, I have about level 44 champ, with 2x Nord Hero Sword (284 dmg each). And THAT IS just about Skyforge steel level. If they were daedric I guess they would have about 500 dmg at least.

 

I have 1 point in dual wield, 1/3 of Elemental Fury and I feel like a GOD. With SIMPLE dual attack I cut down all but most powerful foes (no matter if they try to block or not), cut a blood dragon in half by dual wield power attack. When I activate Elemental Fury, I can attack about 3 times a sec. I imagine I could slaughter entire imperial legion alone.

 

 

Adding difficulty is just like in Oblivion - the only thing that scales is damage. SO enemies are still dumb, still uses the same moves and gear, but they miraculously can cut you in pieces in 2 sec with Iron sword even though you have maxed up armor..

 

 

 

the only thing that bugs you is that favorites don't work on dual wield. You can have sword/sword, but once you have to heal, the heal spell will remain in your left hand and you HAVE TO go to inventory and equip that left hand sword manually.

Link to comment
Share on other sites

The sole idea behind dual wielding is actually having one offensive and one defensive weapon. So in fact, Dual Wielding is supposed to be more defensive than only wielding one weapon and no shield. Create openings with one weapon, and take advantage of the openings with the other. This can't be done in Skyrim, because right hand attack animation negates you to do anything sensible with the other hand for too long, and the opponent regains balance before you can do a left handed attack.

Using dual wield should perhaps autmatically make your toon try to parry incoming attacks with left hand, if it was not busy attacking, at half your block skill. And right hand attack animations should leave a room for actions with left hand quicklier than what it is now. Now we can only do both together, or one or the other.

 

It is hard to implement it properly into a game, though. But denying a dual wielder parry is just silly. I honestly think Skyrims combat system is one big blast from the past, and that it generally sucks. But it still works in a weird way. Since there are no hook points for left handed weapon visibly, and the fact that there are no ways to set "pairs" of weapon that can easily be switched around just tells me that dual wield was rushed into the game, and they probably reused 95% of the oblivion code when they made the Skyrim system. Sneak attack with both weapons at the same time is also awkward, and it does not even have an animation as far as I know.

 

I've learned how to use Dual Wield effectively in the current combat system though, I have invested most level points in Stamina, and three points into One Handed (20% dmg, 25% faster DW attacks and 25% less stamina usage) and I never rush towards the enemy. I let them come onto me, and step a few steps back when they attack me, then counter dual slash them once their attack movement is done. Very effective, and does huge damage. The downside is that at level 21, my light Armor ability is only 21 (up from 15). So when s*** hits the fan, I won't be able to cope with the damage I receive.

 

Either way, DW needs a revamp, as does the whole combat system to be honest.

Edited by Sabatasso
Link to comment
Share on other sites

 

Sneak attack with both weapons at the same time is also awkward, and it does not even have an animation as far as I know.

 

I've learned how to use Dual Wield effectively in the current combat system though, I have invested most level points in Stamina, and three points into One Handed (20% dmg, 25% faster DW attacks and 25% less stamina usage) and I never rush towards the enemy. I let them come onto me, and step a few steps back when they attack me, then counter dual slash them once their attack movement is done. Very effective, and does huge damage. The downside is that at level 21, my light Armor ability is only 21 (up from 15). So when s*** hits the fan, I won't be able to cope with the damage I receive.

 

Either way, DW needs a revamp, as does the whole combat system to be honest.

 

I have a few times tried dual Bound Sword for the hell of it, and used dual sneak to take down enemies I found really hard to handle, and it is just really clumsy. Either DW was never meant for sneak, but coincidentally works halfway, or it's just poorly done.

Also from what you describe, dual power attack is really the only option, because single attacks are really just single attacks with one idle hand... I agree that hand-to-hand combat needs a serious revamp and not only due to difficulty (too low with über smithing/enchanting, and sometimes too high when you're insta-killed by bandits).

Link to comment
Share on other sites

I don't think the whole dual wielding thing is done properly.

Tried it for about 2 minutes, and since blocking is out of the question, it's not useful at all.

Too bad. You can even block with the torch, for Azura's sake.

They should have stamina deplete at double rate, instead of removing block.

Link to comment
Share on other sites

the only thing that bugs you is that favorites don't work on dual wield. You can have sword/sword, but once you have to heal, the heal spell will remain in your left hand and you HAVE TO go to inventory and equip that left hand sword manually.

 

Actually no. If you switch from 2 one handed weapons to a two handed weapon you only need to replace your right hand. The left remains prepped and waiting. I noticed it when I was switching from my bow.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...