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Sabatasso

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  1. I got the same bug when I edited some settings. I have no idea what caused it but a reinstall fixed the issue.
  2. That's because, historically speaking (real and fictional), the general soldier weren't particularly good at combat. They were, for the most part, peasants with weapons. Humans have decimated another group of humans as well.
  3. I believe I've experienced the same. If you're not level 1 when you use the "setlevel" command it seems to me that level up bonuses stack with those you've already gotten. I solved it by using "levelup" command multiple times to get to the desired level. Anyway, if my explanation wasn't good, just use "levelup" command instead and you'll be fine.
  4. Just avoid boosting damage through mutagens and skill until later and you'll be fine.
  5. Additionally, only move the "dsound.dll" and the plugins folder containing only the "console_enabler.dll" to the "...The Witcher 3 Wild Hunt\bin\x64\" folder. The filename on the enabler may vary depending on version, but as long as it's *something*_enabler.dll or thereabouts, you'll be fine. Some other script plugins only creates bugs, crashes and performance drops for some reason. PS. 1.05 version of console enabler works perfectly with 1.06 game version
  6. http://www.nexusmods.com/witcher3/mods/143/? open console and type: setlevel(14) additem('Wolf Armor') additem('Wolf Pants') additem('Wolf Gloves') additem('Wolf Boots') additem('Wolf School silver sword') additem('Wolf School steel sword') I don't know the code for the crossbow or if there are any for the wolf school but it's most likely lvl29 or more additem('Lynx School Crossbow') for Feline version (lvl29) additem('Bear School Crossbow') for Ursine version (lvl29) PS. It is case sensitive PPS. If you prefer the Kaer Morhen (starting) armor you can type the following command to get one near your level; additem('Autogen Armor') http://www.mmo-game.eu/witcher-3-debug-console-commands/
  7. "Geralt, and other Witchers fight (and defeat) monsters like Cocatrices, Basilisks, Wyverns, Arachasae on a regular basis - monsters that can decimate an entire patrol with relative ease and can even destroy entire garrisons sometimes." And he only does so after drinking lots of potions. While not under the effect of potions, Geralt is "just" a very quick and agile human being. If you want a more canon-like Geralt you need to mod the potion effect lengths and make the strength of the potions equal with the strongest version. You'd still get more quaffs for upgrades, so you'd still do it I suppose.
  8. 1. Stackable bread -> you can stack food and drink (water+grilled chicken) which will more or less fill your health bar. 2. Regarding horse movement I'd say that movement in general needs some tender love and care from official sources. 3. Fall damage can be negated by pressing the jump button mid fall. You will then roll to remove most or all damage, depending on distance fallen.
  9. I'd prefer a mod that completely removes the rune illumination. Think about it, you're sneaking up on a <insert monster> in the middle of the night with a glowing sword in your hand... how stupid is that?
  10. There should also be a sub-mod site that house the neverending supply of reshade and sweetfx settings. I mean, come on, we're close to drowning in these kinds of mods everywhere. It'd be nice with "anime mod" categories for some of these games as well, so that you can easily filter them.
  11. There should be only one melee combat tree where the perks divided into the different weapon styles and one main weapon tree in the middle that included all weapons, shields (blocking) perks should be included in this tree as defense is as essential to melee combat as offense. Ideally and realistically swords should generally be more thrusting related while axes more slashing related, both generally result in bleeding while maces causes crushed bones and internal bleeding. These should either be accounted for without perks or ignored for the sake of simplicity. Weapon specific perks should only increase the wielding capability of the weapon such as better parrying and quicker attack speed. There should be only one armor tree where the perks divided into light and heavy and there were distinct differences between the two. There should also be more severe movement restrictions for armor weight. The armor defense value should be more or less uniform and perks for the different armours should be related to maneuvering and less effective stealth related perks. Sneak perk tree should be removed and most of the perks added to the light armor branch of the armor skill while heavy armor perks should focus on reducing the movement penalty compared to light armor. This would ensure two distinctly different approaches depending on what type of armor you choose to use and add replay value to the game. Since there are no real dodge maneuver in the game there should be added some perks for light armor to avoid some damage (3/3 10-20-30 percent chance to evade incoming impact damage) Clothing should either count as armor and be suited for light armor perks or have its own skill where stealth perks also where available. Smithing should not be skill/perk based but knowledge based, find the right book/recipe and you're set. Tempering could be removed or replaced with maintenance to cater for a weapon/armor durability system. By removing this skill and perks and remove tempering all together this would not count towards player level. It would also make the game less arcade-ish. Tempering could also be added as a temporary damage boost that counted as an enchantment and needed whetstones to replenish. Alternatively "Sharpness" could be a weapon enchantment gained from enchantment to increase material damage on scale with elemental damage and need soulstones to recharge. *Enemy HP's should either be lowered to suit the new decreased damage potential or the uniform player weapon damage raised. There are multiple ways to handle this. Any skill that potentially increase the damage to health potential of the character should count towards player level, so for example crowd control literally makes sure you receive less damage while you're still able to deal damage. This boils down to preferred style and situational advantages. Someone skilled with crowd control might not have the highest overall damage potential but fares better against overwhelming numbers than the single target burst damage specialized assassin. Alchemy directly increases A) your survivability or B) your damage potential through poison or C) Both (at the expense of something else) and should count towards player level. The incentive to focus on poison rather than sophisticated melee techniques would be required and if the game was created more in the style of Morrowind this would not have been a problem. Warriors guild should have had trainers for the more advanced melee perks while Thieves Guild should have trainers for the vilest poison perks and the two guilds should have excluded each other, meaning if you were a member of one then the other should be unavailable. Dark Brotherhood is a more secret organization and should not exclude anything because membership should be kept secret. I could go on forever, but basically this little tirade in an old thread sums up to the fact that Skyrim is very lacking. Not saying that all my suggestions are perfect but the game is at such a sad state that it really doesn't deserve all the credit it gets out of the box. No offense...
  12. Just replace the "..\data\textures\actors\characters\femaleorc\femaleheadorc_msn.dds" with any of the other race's facemap. I used the standard female map from the official HD textures pack and the result is very nice. They look Orcish but somewhat cute.. I actually thought the originals were kinda cute as well but I would never consider kissing one... I wouldn't after the new facemaps either btw.
  13. I'm a typical PC gamer and I've played quite a bit with K&M in this game. I've had a XB360 controller for a long while though so I decided to connect it to see the difference and it is quite noticable in this game. For PvE purposes the K&M (with mods) function quite nicely, but the ease for the purpose of PvP where you can have quite advanced tactics including gear switching it's simply and advantage to use a controller. So while K&M works, the controller is simply better... not by much but it's there.
  14. Does anyone have a complete set of unmodified textures for armours (and weapons but not as important) lying around that they can compress and upload? The reason I am asking is because for some strange reason I can't export with DSfix anymore. To be more precise I can but then the game completely breaks and I need to re-install the game in order to make it work again. It would be fantastic if someone could upload because I'm literally itching to make more texture changes for this game... Thanks
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