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I need help with creating .nif static meshes


seularts

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Hi there, I need some help with 3d models, so I was wondering if anyone could help me convert 3 .obj files into .nif and .dds format. I tried with blender but had no luck, I can't get the meshes to work right, and so when I convert it to .nif, the object becomes invisible in the game, i didn't have any luck with the textures either, i tried to import into blender the .mtl file but the object just looks blank in texture mode. Basically I have 3 ready made objects in max that I would like them inserted into fallout New Vegas. Can someone please help me, I will add you in the credits of my mod that i am working on for the work done. Thanks.
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Try the static mesh tutorial.pdf from Mr. Silka on the oblivion mod page.

 

Also you need:

 

Blender 2.49

Python

Nifscripts

Nifskope

+

Geck

 

Also, i think for fallout statics you need to put the data in nifskope under bsfadenode.

Edited by Nadimos
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Do you know how weapons are made? If not, weapon models are pasted over the template setup of vanilla weapon models in Nifskope so that your weapon has the right nodes for the game.

 

You also do this with your average static mesh for fallout if I am not mistaken. If I am, ignore this.

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Try the static mesh tutorial.pdf from Mr. Silka on the oblivion mod page.

 

Also you need:

 

Blender 2.49

Python

Nifscripts

Nifskope

+

Geck

 

Also, i think for fallout statics you need to put the data in nifskope under bsfadenode.

 

 

Can you please provide me a link, I can't find it :)

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If I read you right, you have the objects in 3ds MAX - in which case, you could export them via the niftools for max. You just need to set the materials as standard sub/multi and set them to blinn (which is the default setting). Just don’t set it to nimaterial. You’d also need a collision/proxy mesh which you can either create in max or just copy-over an existing one in nifskope.

Alternatively, you can also import obj meshes directly into nifskope and replace an existing object.

 

As for the materials in nifskope, normally, you need to have a BSShaderPPLightingProperty and BSShaderTextureSet under it. Under BSShaderPPLightingProperty you need to uncheck some options for the BSShaderFlags so that you get just Z_BUFFER_TEST, SF_EMPTY and SF_UNKNOWN_31. These are the standard settings, you may need to add some settings for certain effects, but let’s ignore that part for now. The default material settings once you export tend to make the objet invisible ingame (and in the geck too, btw)

 

Lastly, don’t forget that everything needs to be parented to BSFadeNode. If you import it from MAX, it’ll be a NiNode named Scene Root, just rename NiNode to BSFadeNode and Scene Root to whatever you like (you can even leave it that way…).

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Heffy, thanks for the suggestions, I rely made a .nif by replacing a standard one from the game, my only issue now is the texture, I have no idea how to convert a .uvw into a .dds. Most software convert to basic stuff such as .bmp or .jpg or .psd. I tried adding other similar dds files from objects that look like mine, but they look horrible.
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Ok now I have a new problem, how do I extract the UVW map from 3DS Max? I have the former images that made the UVW map but they are cut separately, and on the model they are a whole place together, I would like to export it as one image (.jpg) with the UVW export, is there any way to do that?
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I’m not sure what you mean exactly. Are all the materials collapsed together for that model? Or do you want to have just one single texture for the whole model, instead of multi/sub materials?

 

In the second case, you have to re-uvmap your mesh. If it’s the first case, the mesh was probably badly imported/exported, in which case you have to either re-import/export it or re-assign the maps (actually materials or sub-materials) to the correct parts.

Edited by Heffy
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Hi , not tryingt to hijack this thread but I am haing similar issues. I have been following this tutorial (seularts you may want to try following it) and it seems very straight forward.tutorial link. My problem is when I go into the construction kit my textures aren't importing. I just have the purple model. Is there any issue with that tutorial that may be causing the problem as it is a bit old. I am using all tools referenced there and max 2010 64 bit(not using sketch up) Edited by sofmisfortune
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