LadyHonor Posted August 20, 2016 Share Posted August 20, 2016 I have a module script set to add an item to the player's inventory when the event_campaign_item_acquired fires. using UT_AddItemToInventory works fine, but it is adding two items instead of one. I have tried writing it as: UT_AddItemToInventory(R"lhq_ra_mothers_amulet.uti"); ---> without telling it how many to add.... And: UT_AddItemToInventory(R"lhq_ra_mothers_amulet.uti", 1); ----> telling it to add one. AND I have even tried doing it with one script adding the item followed by another script removing just one of them which results in both being removed. Any suggestions on how to get it to just add one to the inventory? I've tried using CreateItemOnObject as well, but it does nothing. Thanks, LH Link to comment Share on other sites More sharing options...
LadyHonor Posted August 21, 2016 Author Share Posted August 21, 2016 (edited) the script was fine. auto loot was the culprit. just putting this out there in case someone else ever has this problem. Edited August 21, 2016 by LadyHonor Link to comment Share on other sites More sharing options...
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