nekurashimo Posted January 31, 2012 Share Posted January 31, 2012 http://img.photobucket.com/albums/v326/nekura_Shimo/QaTesla.jpg How is this hideous? D= Personally I'd want the opposite. I want the Khatjiit who were born as giant, intelligent tigers with no humanoid features at all. They can talk and all that. Scratch dragons to death! Link to comment Share on other sites More sharing options...
ghosu Posted January 31, 2012 Share Posted January 31, 2012 (edited) http://www.olli-vs-drew.de/blog/wp-content/uploads/grinch2.jpg Edited January 31, 2012 by ghosu Link to comment Share on other sites More sharing options...
magnemoe Posted January 31, 2012 Share Posted January 31, 2012 http://www.guide-site.jp/modules/wordpress/attach/micote.jpg Now, I feel that's too far in the other direction. Not a hater. I just think the real issue at the heart of all the anthro race mods here is that the nonhuman races are UNGODLY AND REMORSELESSLY HIDEOUS. http://27.media.tumblr.com/tumblr_lrjgwz5SJk1qkf4s8o1_500.png Seriously.Nightmare fuel. ಠ_ಠ For such conversational purposes I like to refer to my handy-dandy standardized trans-regional furry scale: http://i10.photobucket.com/albums/a132/hunter-killer_017/furryscale.pngI see your solution as a firm 1. I also see the Bethesda perversion (even in my mind's eye, dear god you can't scrub the mind's eye) as 3.5. I think the answer lies between your half-Saxon, half-Korean girls with cat-ear hairbands and these foul Satan-spawned abominations. At 2.5, we're keeping the snout and whiskers and stuff, just not... preventing me from wanting to play Skyrim because these things are somewhere in the game. Basically the core problem is a combination between Bethesda's sometimes excessive adherence to hyper-realism and the Gamebryo engine originally being designed to create large worlds for backdrops, static worlds and architecture, and never really having been changed. It was never primarily designed with dynamic, complex humanoid meshes and composition. Either way, this is going to take some new meshes, and without the creation kit to make use of all those lovely new NIFs we'll have around here we've basically got nothing to do but gibber.Now to crash the scale, I say that Khajiit in Skyrim is obviously a 3 perhaps a bit less, totally human body, animal like head, fur and features, Daggerfall ones was 1, tail and ears only.Weakness with the scale the face is similar for 1-4. Where do you place the Egyptian goddess Bast? Where do you place the girl in the video? http://www.checkitplanner.com/captivate/intro/work.htmface is pretty human like, just an bit less than elves in Skyrim Link to comment Share on other sites More sharing options...
nekurashimo Posted January 31, 2012 Share Posted January 31, 2012 http://www.guide-site.jp/modules/wordpress/attach/micote.jpg Now, I feel that's too far in the other direction. Not a hater. I just think the real issue at the heart of all the anthro race mods here is that the nonhuman races are UNGODLY AND REMORSELESSLY HIDEOUS. http://27.media.tumblr.com/tumblr_lrjgwz5SJk1qkf4s8o1_500.png Seriously.Nightmare fuel. ಠ_ಠ For such conversational purposes I like to refer to my handy-dandy standardized trans-regional furry scale: http://i10.photobucket.com/albums/a132/hunter-killer_017/furryscale.pngI see your solution as a firm 1. I also see the Bethesda perversion (even in my mind's eye, dear god you can't scrub the mind's eye) as 3.5. I think the answer lies between your half-Saxon, half-Korean girls with cat-ear hairbands and these foul Satan-spawned abominations. At 2.5, we're keeping the snout and whiskers and stuff, just not... preventing me from wanting to play Skyrim because these things are somewhere in the game. Basically the core problem is a combination between Bethesda's sometimes excessive adherence to hyper-realism and the Gamebryo engine originally being designed to create large worlds for backdrops, static worlds and architecture, and never really having been changed. It was never primarily designed with dynamic, complex humanoid meshes and composition. Either way, this is going to take some new meshes, and without the creation kit to make use of all those lovely new NIFs we'll have around here we've basically got nothing to do but gibber.Now to crash the scale, I say that Khajiit in Skyrim is obviously a 3 perhaps a bit less, totally human body, animal like head, fur and features, Daggerfall ones was 1, tail and ears only.Weakness with the scale the face is similar for 1-4. Where do you place the Egyptian goddess Bast? Where do you place the girl in the video? http://www.checkitplanner.com/captivate/intro/work.htmface is pretty human like, just an bit less than elves in Skyrim Bast would be a 5. All her sculptures depict as a cat but one, where she has a human body with only a cat head.The Khajiit in Morrowind were more furry than the ones in Skyrim because they had the animalistic double-jointed legs. Link to comment Share on other sites More sharing options...
BeakieHelmet Posted February 1, 2012 Share Posted February 1, 2012 (edited) Bast would be a 5. All her sculptures depict as a cat but one, where she has a human body with only a cat head.The Khajiit in Morrowind were more furry than the ones in Skyrim because they had the animalistic double-jointed legs.For the last time, their legs are not double jointed, they do not have two knees, their legs go thigh-knee-shin-ankle-foot-toes, just like our legs. Unlike most animals we walk on our heels, where their heels hang in the air. Stand on your tip toes. You are now walking like a khajiit in Morrowind. Also this is what you guys should be posting in the "Khajiit are not ugly" department. http://static.skyrim.nexusmods.com/downloads/images/5941-2-1326315437.jpg Edited February 1, 2012 by BeakieHelmet Link to comment Share on other sites More sharing options...
SmilingAhab Posted March 30, 2012 Share Posted March 30, 2012 (edited) @ Beakie: Ok, yeah, coverkhajits did a hell of a lot of good for the khajiit race, I will admit that. I will just never be able to get behind a completely level 4.5 to 5 animal head. Personal flavor is all. Anatomy lesson: animals that use their ankles, balls (don't) and toes to support weight on the ground are plantigrade; balls and toes are digitigrade, and the toe-tips, usually on hooves (which are a large toenail) are unguligrade, or ungulate (not sure which, I've seen both used in hoity-toity anatomy books). I'm looking more at works like Jeso, Strype, and Dalehan's lagomorphs. Digitigrated, a little more human faces, and fur that looks more like a thin layer than a shag carpet. Again, this is just me though. I did attack the vanilla a little viciously. But there's a lot of vanilla models and textures that could've used a lot more work in Skyrim. Oh well, that's what Bethesda has its modding community for! Edited March 30, 2012 by SmilingAhab Link to comment Share on other sites More sharing options...
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