TheRizzler1 Posted August 20, 2016 Share Posted August 20, 2016 So I shot two identical assaultrons in the same place with both my standard and ammo converted receiver (the only difference being the first has 40 armor penetration, the second 80) with no discernable difference between end damage done to the two enemies; First enemy / Second enemyThe Object mods (I added a damage boost to the standard receiver to match it with the ammo converted version) So I guess my questions are, have I set my penetration up right? Does armor penetration even work on non-humanoids with a flat armor value, and is the value of e.g. 40 a percent of the total damage that penetrates or a flat penetrating damage value? Link to comment Share on other sites More sharing options...
TheRizzler1 Posted August 21, 2016 Author Share Posted August 21, 2016 So I probably should have looked this up earlier: http://fallout.wikia.com/wiki/Damage_Resistance#Final_DamageGood god. Maths isn't my strong suit, but at least it's clear that the '40' that most armour piercing modifications add is a percent rather than a flat value. I suppose I should just set a higher value for the better receivers and hope for the best, even though I've noticed no difference myself. Link to comment Share on other sites More sharing options...
spacefiddle Posted August 21, 2016 Share Posted August 21, 2016 At the bottom of that Calculus exam.... "Due to the way the damage formula works, the 40% armor piercing of some weapons mods actually result in a flat +20% effective damage done, on any foe, regardless of the weapon base damage or the DR of the target." ... WHY Link to comment Share on other sites More sharing options...
TheRizzler1 Posted August 21, 2016 Author Share Posted August 21, 2016 (edited) Because why should game logic ever function logically right? I had quite a few plans scripting/properties-wise and they're all falling through, shame. Edited August 21, 2016 by TheRizzler1 Link to comment Share on other sites More sharing options...
TummaSuklaa Posted August 21, 2016 Share Posted August 21, 2016 Sounds like armor piercing actually nerfs the weapon damage.. Link to comment Share on other sites More sharing options...
gyuuula Posted October 11, 2016 Share Posted October 11, 2016 So I guess my questions are, have I set my penetration up right? Does armor penetration even work on non-humanoids with a flat armor value, and is the value of e.g. 40 a percent of the total damage that penetrates or a flat penetrating damage value?1. No, you didn't. Look at a template receiver with armor penetration. You have to also add an armor penetration enchantment on your receiver to get it working (peEnchantments -> enchModArmorPenetration). Took me some time to figure it out x)2. It should work on everything. Link to comment Share on other sites More sharing options...
TheRizzler1 Posted October 13, 2016 Author Share Posted October 13, 2016 Ah sweet, I'll look into that now, thanks Link to comment Share on other sites More sharing options...
Recommended Posts