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TummaSuklaa

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Nexus Mods Profile

  1. Knew that was going to be the case, and it makes me believe that since Oblivion came out where getting SI to the PS3 was difficult, that it was Sony all the long, and not because of MS favoritism like I Initially believed. They had a hard time with Skyrim for the PS3 too :/. Basically, Sony probably wants total control over the mods, which goes against Beth's intentions for it.
  2. I don't mind the writing.. what I don't like is the unsettling feeling as I progress through a faction/storyline that I have no choice on the outcome of things, and that these "choices" presented are just to prevent you from realizing this. (Well I want to say "fact")
  3. Scriptname Dam_FacCheck extends ObjectReference Const ; This is missing a function/event body.. will not work unless placed in an event or in a function. ; The player is added to this faction at some point in the game. So use IsInFaction. if (GetPlayer().IsInFaction(InstituteFaction)) Debug.Trace("Relay access has been revoked") endIf Faction Property InstituteFaction Auto Const
  4. Well they should have had it like Morrowind where if you kill an important character, it gives you a doomsday message :P
  5. I already explained assignment in my other posts, but a quick run down on what else I did: There is no "HasEverBeenCleared" though I think you wrote that in frustration :P. isCleared() when checking if a location is cleared. FindAllReferencesOfType() returns an array, and will take formlists as the thing to fill an array with. Then you can do stuff with the array, like get its length(how many were found or added to the array). From there I was able to call IsDead on the array variable and cast the array as actor, since all the forms in the formlist were actors. You never needed to get the size of the formlist and do additional stuff. A breakdown of the While loop: It checks every actor if any of them are dead, skipping those that are, and changing the race of those that aren't. Each one that is dead or not dead, i increases by 1, thereby going to the next index in the array, starting from index 0.
  6. There are papyrus commands.. just a very small few. He simply didn't list "what's new" in the OP like usual and instead said check the scripts.
  7. See if this works out. As all the actors you say are human.. no need to check for the race. Took out the messagebox functions because they would pause your script, the waits are already pauses to begin with.
  8. Ok that helps. Ok so your formlist is actually a list of race forms. Alright, will see what I can do. But there is only one form that is a Human Race. So maybe you want to check against rather or not the actors are of the human race in the area, and then change their race. I can see what kind of mod this will be, sounds like a zombie apocalypse :D
  9. I don't believe it can..without F4SE. in Skryim it was only possible through SKSE's GetName() function which returns the name of the form(not the EditorID name but the name in the name column in the CK). And right now, there's no GetName() function. If you try casting the form to string, it will only show name of its type and the form ID.
  10. I'm wanting to help, but I need to know a few things. You have a line that checks for the nearest actor but then you are also checking for the race of forms in a list and if any of them are dead. I feel you're wanting to know the race of the actor FOUND from FindAllReferencesOfType() and check its race and if it's dead, and if all check out, change its race. The makes the formlist not needed. Just wanting to know because I'm re-writing your script and this is confusing me as I don't know what you're really wanting to do there. But for the few things wrong with that script, one is this: MyLocation == When you are assigning something to a variable, it's always just one equal sign. Double is the comparison operator. Edit: OK I see what the real issue is here. FindAllReferencesOfType returns an array, not a formlist, and you did not assign to an array variable. This answers my question. I can do everything with just arrays, but again, what do you need to formlist for? Are you wanting to check for actors in the area, or from the formlist?
  11. I think you don't have to call the player or any object on AddInventoryEventFilter. I've never seen it used that way. It should always work only for the object that the script is attached to. It could be or not be the source of the issue.
  12. The only thing the CK seemingly "remembers" on startup is how you have your windows sized/positioned. I never found a way to make it well, personalize in this case, on other things.
  13. Whats amazes me in this thread is the amount of turn around of feelings on this... most of you flipped out over beth allowing that. And now... :/ ?
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