Haruochan1 Posted August 20, 2016 Share Posted August 20, 2016 Anybody who has used it before and are wlling to help? I'm trying to execute this command from a fragment. I have set all the associated properties and it compiled. But the actor won't move. Other commands from the same fragment work fine, so the problem is with this command only. Are there any restrictions to this command that I should be aware of? Or do I need to set something in the actor in order for it to work? Like, do I have to tell him to go to the target before telling him to perform the idle animation? Link to comment Share on other sites More sharing options...
TummaSuklaa Posted August 21, 2016 Share Posted August 21, 2016 I think it depends on rather the idle is a valid one, or if the idle requires a weapon. This was a bit buggy in Skyrim(http://www.creationkit.com/index.php?title=PlayIdleWithTarget_-_Actor) but I'm not sure if that carried over to fallout. Link to comment Share on other sites More sharing options...
Haruochan1 Posted August 21, 2016 Author Share Posted August 21, 2016 tnx Link to comment Share on other sites More sharing options...
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