darrel Posted January 17, 2008 Share Posted January 17, 2008 I was playing the game and fighting in the arena when I had to fight the two elven sisters. I thought, why does it always have to end in death? In real gladiator fights, they would sometimes let the person live. So why hasn't anyone invented a surrender mod? One that sets the npcs from hostile to freindly? I know this will be difficult for a number of reasons. First, you won't be able to leave because the quest will be incomplete. So you would have to find a way around this. Secondly, once friendly, you could potentially make them a companion, slave, or captive thus causing script conflicts I am sure. Thirdly, I am not sure how the areana's inability to recover dropped weapons would effect the npc in general. I was thinking about the last guy you fight. The orc. I would never want to finish him off, so it would be nice to have options. ALso the quest where you meet the 3 women who try and rob you. If you are 9 times more powerful then them, why wouldn't the see this and surrender? It would be nice to have some spell or action to do this. Finally. How do I rez npcs? Is there a spell? Is there a way to rez fallen foes then attempt to make friends with them? I did this with the thieves arsenal mod. I knocked them out, talked to them, made them a companion and it worked I think. Maybe someone could make a better system? Link to comment Share on other sites More sharing options...
Abramul Posted January 17, 2008 Share Posted January 17, 2008 If you wanted this for just the arena, it would probably be fairly straightforward, although it would likely require changing the quest stages of any fight where you want the opponent to attempt to surrender. The surrender itself should be simple enough...if the opponent's health drops below a certain percent, and they aren't dead, do a messagebox with something along the lines of "Your opponent attempts to yield. Do you accept?", and maybe have them walk back to the yellow team 'door' and disappear. As for trying to do this with bandits and such, that would probably be a bit more complex, since they can't just retreat to an inaccessible cell. Someone else could better address this aspect. It's probably best to avoid trying this with most quest-related deaths, unless you're sure there's nothing except the quest stages that expect them to die. As for resurrecting fallen foes, I'm sure there are several mods available that have a Resurrect spell. Or you can just use the resurrect console command. To target an NPC with the console, open it and select them with the mouse. Link to comment Share on other sites More sharing options...
darrel Posted January 17, 2008 Author Share Posted January 17, 2008 If you wanted this for just the arena, it would probably be fairly straightforward, although it would likely require changing the quest stages of any fight where you want the opponent to attempt to surrender. The surrender itself should be simple enough...if the opponent's health drops below a certain percent, and they aren't dead, do a messagebox with something along the lines of "Your opponent attempts to yield. Do you accept?", and maybe have them walk back to the yellow team 'door' and disappear. As for trying to do this with bandits and such, that would probably be a bit more complex, since they can't just retreat to an inaccessible cell. Someone else could better address this aspect. It's probably best to avoid trying this with most quest-related deaths, unless you're sure there's nothing except the quest stages that expect them to die. As for resurrecting fallen foes, I'm sure there are several mods available that have a Resurrect spell. Or you can just use the resurrect console command. To target an NPC with the console, open it and select them with the mouse. Thank you so much for your input here. Thank you for not assuming I have perverted reasons for asking or thinking about this mod. It seems like every other mod question or idea is an invitation for personal attacks. To be honest, I don't think I can truly role play my character if I hack down women and children. (if there were children) Even if they attack me. You see my character would know his skill, know his ability and would try to capture, or subdue them with taking the life. I know thats role player garbage, but thats how I envision my character and how I try and role play him. So your input here is very much appreciated. Thank you. Link to comment Share on other sites More sharing options...
darrel Posted January 17, 2008 Author Share Posted January 17, 2008 Thank you for not assuming I have perverted reasons for asking or thinking about this mod. It seems like every other mod question or idea is an invitation for personal attacks. I feel as if this concerns some of my replies so I will explain myself. The thing is most of the mod questions and ideas belong under two categories, the first being people who think of it as a delivery service, expecting people to make a time consuming mod without them having to invest even a smallest amount of time themselves. The second category are the people who want to make a gigantic mod that has absolutely no chance of success because they didn't really think too much about it, and then they refuse to acknowledge the fact that their mod is doomed to fail even before it starts. You can instantly tell how serious the poster's request/question by the way the post is written. You explained your reasons, you typed your post using your fingers rather your toes/left foot/elbows so it is readable and comprehensible and it's clear you've thought about your request before writing it. Therefore it'd be quite weird if anyone considered your post as an invitation for a personal attack. It's probably best to avoid trying this with most quest-related deaths, unless you're sure there's nothing except the quest stages that expect them to die. It can be easily avoided by creating a duplicate NPC, so the original one can be killed and disabled to circumvent any and all incompatibilities while allowing the NPC to live (because it doesn't really matter for the player to have the identically referenced NPC, does it?) I didn't mean this to you in particular. I have surfed many Oblivion mod sites and usually people who look for adult related content or potential content are some times attacked. I want to thank you for your response, I found it hilarious and insightful. I have very very large feet so I would probably ruin a very nice key board if I tried to type with those smelly things! LOL I can understand your frustrations now, and I apologize for the other posts where I have came to the defense of the mod hunters. I can certainly imagine the frustrations real modders like yourselves go through by people who lurk, troll, and search for porn as if your only job is to provide them with something immoral. I try to look at the bigger picture or give them the benefit of the doubt. I guess I am a pessimists by nature. So again, thank you for your response and assistance in my quest. I promise to come back her, learn as much as your willing to teach, and attempt to make my small mod so that people who play "lawful Good" characters can actually play that alignment. Assistance on any level is certainly appreciated this will be my first step into your headaches called modding. :thanks: Link to comment Share on other sites More sharing options...
hoots7 Posted January 17, 2008 Share Posted January 17, 2008 I was playing the game and fighting in the arena when I had to fight the two elven sisters. I thought, why does it always have to end in death? In real gladiator fights, they would sometimes let the person live. So why hasn't anyone invented a surrender mod? One that sets the npcs from hostile to freindly? I know this will be difficult for a number of reasons. First, you won't be able to leave because the quest will be incomplete. So you would have to find a way around this. Secondly, once friendly, you could potentially make them a companion, slave, or captive thus causing script conflicts I am sure. Thirdly, I am not sure how the areana's inability to recover dropped weapons would effect the npc in general. I was thinking about the last guy you fight. The orc. I would never want to finish him off, so it would be nice to have options. ALso the quest where you meet the 3 women who try and rob you. If you are 9 times more powerful then them, why wouldn't the see this and surrender? It would be nice to have some spell or action to do this. Finally. How do I rez npcs? Is there a spell? Is there a way to rez fallen foes then attempt to make friends with them? I did this with the thieves arsenal mod. I knocked them out, talked to them, made them a companion and it worked I think. Maybe someone could make a better system? Looks like you’ve got 2 similar post goinghttp://thenexusforums.com/index.php?showtopic=47822&hl= Claude Maric in the “Nothing You Can Possess” will surrender to you if you refuse to hand over the panel item & instead choose to fight him & the 3 mercenaries.So this means that NPCs can surrender, it’s just a matter of finding out how. Later in “Secrets of the Ayleids” & afterwards (if you let him surrender to you) Claude Maric comments how there’s no hard feelings. I think the option would be good to have also, a good scripting person could probably do it. Link to comment Share on other sites More sharing options...
Abramul Posted January 18, 2008 Share Posted January 18, 2008 It's probably best to avoid trying this with most quest-related deaths, unless you're sure there's nothing except the quest stages that expect them to die. It can be easily avoided by creating a duplicate NPC, so the original one can be killed and disabled to circumvent any and all incompatibilities while allowing the NPC to live (because it doesn't really matter for the player to have the identically referenced NPC, does it?)I was more thinking of dialogue and such. Not sure how much there is for completed sidequests. ------ The main objection I have to 'adult' mods is not so much the content as the end results. If those who make games decide that the boost to sales provided by mods is outweighed by the potential bad PR they could get due to some mods, where would that leave us? And there are always people like this guy... Link to comment Share on other sites More sharing options...
darrel Posted January 18, 2008 Author Share Posted January 18, 2008 It's probably best to avoid trying this with most quest-related deaths, unless you're sure there's nothing except the quest stages that expect them to die. It can be easily avoided by creating a duplicate NPC, so the original one can be killed and disabled to circumvent any and all incompatibilities while allowing the NPC to live (because it doesn't really matter for the player to have the identically referenced NPC, does it?)I was more thinking of dialogue and such. Not sure how much there is for completed sidequests. ------ The main objection I have to 'adult' mods is not so much the content as the end results. If those who make games decide that the boost to sales provided by mods is outweighed by the potential bad PR they could get due to some mods, where would that leave us? And there are always people like this guy... You see, as a Christian, and Republican, I don't get why we have to enforce laws to protect our children. I am a father, and the LAST thing I want is for our Government to dictate what I can or can't do in my house hold. My son wont see boobies because I protect him. Just because some parents are irresponsible, they shouldn't have the right to dictate what the good ones do. The problem is, once you start, where do you stop? Perhaps TV is bad for children, or Nintendo, perhaps hunting, fishing, reading, parents are also bad for children? I think parents need to cowboy up and raise there children to be decent people and stop blaming others for their lack of responsibility. I say, let you adult mod all you want, I am fine with that, however it wont be in my house because I care enough about my son to watch what he looks at. That "Christian Republican conservative" is making real Christian republican conservatives look bad. He misses the point as well. The idea is to not stop people from making adult mods, but to make people stop wanting or needing to download them. As a Christian he should realize sin starts with desire. He is a fraud. Thank you for showing me about him, I will be sure and contact him and we will have a heart to heart. His views are off and I hope that people that view C.C.R.'s don't believe we are all like him. Again thank you for your post. Link to comment Share on other sites More sharing options...
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