themoscovite Posted December 22, 2011 Share Posted December 22, 2011 That may well be the case. I am a novice at this and don't know what it means but I was playing around with the console and stumbled upon something interesting. When you use the help command on some animals it returns a couple results. The ones that I found of interest were labeled SNDR. I typed in "help slaughterfish 0" and it returned two interesting results: "SNDR: NPCSlaughterfishAttack" (this could be the attack animation or it could inflict the damage. once again i'm a noob) and "SNDR: NPCSlaughterfishCombatidle" (this could be the combat stance). Other animals had two "attacks" but for some reason I can't scroll up in the console and couldn't write about them. Hope this helped somehow. Link to comment Share on other sites More sharing options...
ohyeahpwned Posted December 22, 2011 Share Posted December 22, 2011 (edited) couldnt you use wolf insted of dog, can you show a vid being the dwarf machines. Edited December 22, 2011 by ohyeahpwned Link to comment Share on other sites More sharing options...
Alithinos Posted December 22, 2011 Share Posted December 22, 2011 Nah... Bring the "Play as Alduin" mod already! :D :P Link to comment Share on other sites More sharing options...
jackalhead Posted December 22, 2011 Share Posted December 22, 2011 That may well be the case. I am a novice at this and don't know what it means but I was playing around with the console and stumbled upon something interesting. When you use the help command on some animals it returns a couple results. The ones that I found of interest were labeled SNDR. I typed in "help slaughterfish 0" and it returned two interesting results: "SNDR: NPCSlaughterfishAttack" (this could be the attack animation or it could inflict the damage. once again i'm a noob) and "SNDR: NPCSlaughterfishCombatidle" (this could be the combat stance). Other animals had two "attacks" but for some reason I can't scroll up in the console and couldn't write about them. Hope this helped somehow. Hmm, interesting find. I believe the four-digit code SNDR stands for sound resource and is the sound that is played when the slaughter fish attacks. However, just to be sure I'll investigate it after work tonight. Link to comment Share on other sites More sharing options...
wookiegamer Posted December 22, 2011 Share Posted December 22, 2011 The return of the Dogborn. Fear his Th'bark! Link to comment Share on other sites More sharing options...
jackalhead Posted December 22, 2011 Share Posted December 22, 2011 The return of the Dogborn. Fear his Th'bark! Ruff Fro Dah! Link to comment Share on other sites More sharing options...
Hayk94 Posted December 28, 2011 Share Posted December 28, 2011 Hey there guys please check this out WEREDRAGON MOD. As you guessed from the name it lets you be a dragon. But it is incomplete yet. Firstly I replaced werewolves with dragon but there were problems. But after reading this thread I made the changes to dragon's skeleton and not it is fully playable. But there are still some problems, while in dragon form you can't jump/fly or attack. I probably will be able to fix that with CK but I wanna make that fix as soon as possible so without CK if somebody can help me they are welcome your help will be very apreciated. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted December 28, 2011 Share Posted December 28, 2011 Jump in dragon form eh? Link to comment Share on other sites More sharing options...
Hayk94 Posted December 28, 2011 Share Posted December 28, 2011 I mean it won't even jump. Cause I thought to make it fly I probably must press the space button frequently so that it flied. I used such technique in my Oblivion mod Black and Daedric Unicorns. Link to comment Share on other sites More sharing options...
deedes Posted December 29, 2011 Share Posted December 29, 2011 Had to try this, as i was kinda happy to hear that its possible, so i made a quick skeleton fix for the wolf ^^ http://www.skyrimnexus.com/imageshare/images/2023841-1325159992.jpg Now it would only need the right animations and it would be fully playable ^^Okami mods anyone? :o A small observation in my part: while each race has their own entry and anything, but their naming system for the bones is very bad...... in the recent games they usually all had this "Bip01" suffix... now every race seems to have a different prefix for the name (canines have Canine_<name> while NPC <name> is the usual character skeleton description...) ... which makes it obviously harder to mod this... :o Link to comment Share on other sites More sharing options...
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