Wraith3 Posted August 22, 2016 Share Posted August 22, 2016 I keep having mods activated from another profile that are not activated (mod or plugin) in my profile. Any idea how to fix that? Link to comment Share on other sites More sharing options...
Wraith3 Posted August 24, 2016 Author Share Posted August 24, 2016 Nobody knows? Link to comment Share on other sites More sharing options...
Wraith3 Posted August 27, 2016 Author Share Posted August 27, 2016 Somebody has to know why this happens. Is this a bug with NMM or what? Link to comment Share on other sites More sharing options...
TheGadget1945 Posted August 27, 2016 Share Posted August 27, 2016 I have deleted mods which are still running. I used to have NSA No Settlement Attacks and deleted it but I still get no attacks. Same with Allow Companions Into The Institute. Didn't work, uninstalled it and now my companions can come into the Institute. Link to comment Share on other sites More sharing options...
ClayboTGW Posted August 27, 2016 Share Posted August 27, 2016 Ok with NSA and All Companions what you are seeing is this when installed those two mods make changes to the scripts for attacks and for companions and FO4 is like Skyrim a save game also saves scripts sooo that being said even thou you deinstall those mods the scripts are still changed within your savegames the only way to undo those is to A: Rollback to save before you installed them or B: Use a Savegame Cleaner (Very Advanced Stuff) there maybe a way to get a mod that changes it back by changing a verible in those scripts say like the % chances of an attack this may kick the attacks back into play, Scripting is not my thing but I'm sure there are modders that can do this. Link to comment Share on other sites More sharing options...
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