Genaxx Posted August 22, 2016 Share Posted August 22, 2016 I dont know much about nif's so im wondering if someone can help me out. So in the world we have a baseball for example, you can pick it up let go and it will drop, because of this, its possible to turn it into a projectile. However when using the nif of something thats usually static, a first aid kit for example, it will just sit there in the air, otherwise they could be pushed around in the world. What i'd like to know is if there is a flag in the nif that simply enables objects to be affected by gravity? I did wonder if it was "Collision Object" in Nifskope, can anyone confirm? Link to comment Share on other sites More sharing options...
Ethreon Posted August 22, 2016 Share Posted August 22, 2016 Eh, no. You need to redo the collisions. Link to comment Share on other sites More sharing options...
Genaxx Posted August 22, 2016 Author Share Posted August 22, 2016 Thanks, is it possible to copy collisions form existing objects or does it have to be done from scratch? Link to comment Share on other sites More sharing options...
Ethreon Posted August 22, 2016 Share Posted August 22, 2016 Eh, if you're fine with the copied collision not matching the object, sure. Link to comment Share on other sites More sharing options...
Deleted33373940User Posted December 30, 2017 Share Posted December 30, 2017 sorry to bump this but.... if I add a static item to the workshop, it is erm, static if I add a light '[LIGH:01003F12]' to the same item, it adds gravity to it, enabling it to be knocked over (havok?) What's with that? Do light sources contain collision data then? Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 30, 2017 Share Posted December 30, 2017 Look at the nif for the lightsource you are attaching Link to comment Share on other sites More sharing options...
Ethreon Posted December 30, 2017 Share Posted December 30, 2017 You've attached movable collision to an object. Link to comment Share on other sites More sharing options...
Deleted33373940User Posted December 31, 2017 Share Posted December 31, 2017 Sorry, I'm not sure I'm explaining myself very well here. Apologies for that. This is the nif file: SetDressing\LightFixtures\LightOilLampOn.nif This is the light object: DefaultRedOmni01NSFlicker [LIGH:0016B139] I made a static object and added that nif to it.I made a constructable object and added the static object to it.When placing the item in the world via the workshop, the nif is fine as in, it doesn't fall over when touched. I made a light object and added the same nif to it.I made a constructable object and added the light object to it.When placing the item in the world via the workshop this time, the nif isn't fine as in, it falls over when touched. The thing is, I did exactly the same thing using a different nif (SetDressing\LightFixtures\WallEmergencyLight01.nif) but with the same light object and the thing doesn't move when placed in the world. wow lol! Link to comment Share on other sites More sharing options...
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