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Giving Static objects gravity effect?


Genaxx

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I dont know much about nif's so im wondering if someone can help me out.

 

So in the world we have a baseball for example, you can pick it up let go and it will drop, because of this, its possible to turn it into a projectile.

 

However when using the nif of something thats usually static, a first aid kit for example, it will just sit there in the air, otherwise they could be pushed around in the world.

 

What i'd like to know is if there is a flag in the nif that simply enables objects to be affected by gravity?

 

I did wonder if it was "Collision Object" in Nifskope, can anyone confirm?

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  • 1 year later...

Sorry, I'm not sure I'm explaining myself very well here. Apologies for that.

 

 

This is the nif file: SetDressing\LightFixtures\LightOilLampOn.nif

 

This is the light object: DefaultRedOmni01NSFlicker [LIGH:0016B139]

 

 

I made a static object and added that nif to it.

I made a constructable object and added the static object to it.

When placing the item in the world via the workshop, the nif is fine as in, it doesn't fall over when touched.

 

 

I made a light object and added the same nif to it.

I made a constructable object and added the light object to it.

When placing the item in the world via the workshop this time, the nif isn't fine as in, it falls over when touched.

 

 

The thing is, I did exactly the same thing using a different nif (SetDressing\LightFixtures\WallEmergencyLight01.nif) but with the same light object and the thing doesn't move when placed in the world.

 

 

wow lol!

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