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Load Order Help


maohur

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I got a pretty big load order and I'd like to do some trimming to increase performance. A lot of the mods on my list I feel I really need, and I did go through my list replacing and reinstalling mods with the proper patches and newer versions. I wanted to ask if anyone can spot any obsolete or redundant mods that can be substituted with simpler mods, especially ones with less scripting. Thanks :)

 

It's a big list so I'm attaching a .txt file.

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Use ModWatch so that we can see load order, mods and ini. Link: http://www.nexusmods.com/skyrim/mods/56640

Anyway this Guide will help you with your load order: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires

Edited by Project579
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When i made my own load order i followed this guide: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ it will really help you out, the other tool you can use to make your load order correct is TES5Edit you can use it to see the edits that every plugin does and move them into the right spot. LOOT is pretty useless when you got a big load order so don't use it or use it but with a lot of caution.

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I should point out that I'm really asking more if I have minor mods that are rendered redundant by another larger mod with the same feature. For instance, SKYTEST overhauls animal behavior, do I still need NARC - No Animals Report Crimes? I'm not just asking for those two; are there any other examples like that in my LO?

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Hello,

  • You can also use Tes5edit and load all your mods.
  • Once loaded, tight-click on the left pane and apply filter to show conflicts losers. Here is a result with 113 mods.
  • Expand the mods un the left pane. Once an entry in a mod is selected, in the right pane, you'll see which other mods modify it. Load order / conflict looser - winner.
  • This will show you if mods edit the same entries and allow you to also choose a more appropriate load order by deactivating some plugins, moving plugins manually in your load order, or correcting them using Thalassa's manual patch method. If you modify entries, reload Tes5edit with your mods, don't use the filtered conflict losers result, this may do weird things.

Good luck.

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