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Underwear/bodysuits to make immodest armor more modest


Jimmyjojo

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Hello. Don't know if anyone has made this request before or not, but I would love to see some undershirts, bodysuits, leotards, etc. to wear under armor to make ultra immodest armor more modest. Not all of us are thrilled at the sight of underboob or barely covered nipples or booties hanging out for all the world to see. I'm speaking of female armors of course. The men of Skyrim aren't cursed with gorgeous yet ridiculously revealing armor mods.

 

There is one bodysuit mod that has a chainmail appearance, but I'd love to see something with lacy or ribbed knit material or even leather. I'd make this requested mod myself but I only know how to make things for The Sims 3 and 4, not Skyrim. (I tried. I failed.)

 

Thanks in advance!

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I'm looking for something similar. There are plenty of armor underwear mods, but I can't seem to get the underwear and armor to equip at the same time.

For example, I have an underwear that uses body slot 52, and an armor cuirass that uses 32, 34, and 38. However, when I equip the armor, it unequips the underwear; and when I equip the underwear, it unequips the armor. I'd like to have them both at the same time as skin>underwear>armor.

I say this simply because there are a lot of nice body replacers, but a bunch of them don't have clothes on.

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I'm looking for something similar. There are plenty of armor underwear mods, but I can't seem to get the underwear and armor to equip at the same time.

For example, I have an underwear that uses body slot 52, and an armor cuirass that uses 32, 34, and 38. However, when I equip the armor, it unequips the underwear; and when I equip the underwear, it unequips the armor. I'd like to have them both at the same time as skin>underwear>armor.

I say this simply because there are a lot of nice body replacers, but a bunch of them don't have clothes on.

You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself.

Good Luck.

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I'm looking for something similar. There are plenty of armor underwear mods, but I can't seem to get the underwear and armor to equip at the same time.

For example, I have an underwear that uses body slot 52, and an armor cuirass that uses 32, 34, and 38. However, when I equip the armor, it unequips the underwear; and when I equip the underwear, it unequips the armor. I'd like to have them both at the same time as skin>underwear>armor.

I say this simply because there are a lot of nice body replacers, but a bunch of them don't have clothes on.

You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself.

Good Luck.

 

Thanks. I was unsure as to why there would be an issue since my research on NifSkope and CK both led me to believe that there shouldn't be a conflict. But then I found a post on another forum that gave me some helpful information:

 

 

SOS adds slot 52 to the vanilla armors so it 'hides' the underwear by having the armor use the same slot as it does so the armor now uses both slot 32 and 52.

 

 

This explains a lot since the underwear uses slot 52.

I've since tried editing the underwear in the esp through CK and NifSkope to use slot 49, but now it doesn't seem to want to show up at all. I might try importing the nif file(s) and trying to create a new mod just with that mesh/texture. Either way, I'll update tomorrow.

Edited by seangibbz
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Sadly, what you want is not new. I wanted to do that for my chainmail bodysuit mod but came across many obstacles. Had to do some pretty jank stuff just to get something similar working and it still didn't look right.

 

My lengthy explanation in this post:

 

Basically, what you're wanting is to layer two armors/clothing on top of each other on top of the player's body. Slots and the creation kit have nothing to do with it, but rather the game's engine.

 

Short answer: Not possible with the tools we have.

 

Medium answer: Kind of possible but not seamlessly, reliably, or easily and even then only with certain kinds of underwear. I tried to do this to some degree with my bodysuits mod and had limited success, but it was nowhere near as fleshed out and robust as I had hoped and I became quite familiar with the brick walls that were in my way. As far as I know, we don't have the tools to do it properly.

 

What you can do is follow some tutorials on nifskope to take the underwear model and the armor model, combine the two and remove the bits that would cause collision (basically anything underneath other pieces of armor that isn't visible). The tutorial in my Bodysuits mod shows you how to essentially replace the skin texture used by an armor mesh with any texture that suits you, but doesn't go into details of actually changing the geometry of anything so it only really works as a full-body (minus hands and feet) replacer. Any skin showing in the body area would look strange since skin and armor textures use two different lighting methods. Both of these are per-armor-per-underwear solutions so it's not the most comprehensive, but it's the best (and sometimes only) way to do it right now.

 

Long answer:

 

Unfortunately, the problem is that simply layering one item on top of another or even on top of the base body mesh causes clipping 99.9% of the time. With armors, what the game actually does is replace entire sections of the body model with an entirely new mesh that has the body and armor meshes already combined by a 3d modeller. In fact, clipping can even occur with the body model, so modelers actually have to remove the bits of the body mesh that are covered by the armor so that when the actor (player/npc/creature) moves, the elbow, forearm, or boob underneath the armor doesn't just clip through. To try and put one armor on top of another, one needs to intelligently combine and modify the three meshes (armor A, armor B, and body) at run-time (while in game through scripts or triggers) or else have to make each and every armor+underwear combination as a new armor. SKSE can seemingly modify models with scripts, but the functionality seems to be somewhat limited. I think Oblivion sort of had that ability with NifSE but the development of that for Skyrim seems to have stagnated and besides, it wouldn't be capable of the mesh edits required for some of the really complex mod ideas since it would be limited to what nifskope can do and nifskope can't edit meshes on a vertex-by-vertex basis (as far as I know).

 

The only other way would be a system that adds physics collision to armor models so that they move around in response to the actor's body (like in real life) but that would A. probably require a better physics engine than Havok since collision is a bit finicky, B. need to be integrated into the game's engine because C. it would be incredibly resource-intensive (even in-engine) since you would be having constant physics-based collision between two physics objects on all moving characters wearing anything more than an arm-band or a shoe.

 

Likely, this is not worth the cost, though for VR, since no movement by the player is "canned" or pre-animated and immersion is in high demand, making clothing move in realistic ways independent of animations and with realistic physics (allowing the sleeves to be rolled-up or skirts to flow and collide without clipping, for instance) or the ability to determine weapon damage based on speed, weight, hit location and damage pattern (slicing or blunt) and maybe even the ability to create wounds on a player based on those parameters would be quite desirable.

 

I digress, without the appropriate tools a perfect solution is neigh impossible. I would try and make a nifse-like program myself but to do so I would need to make a plugin for skse and I literally can't get Visual Studio to work on my PC (and I don't really want to reinstall my operating system to do so).

Edited by dalsio
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I'm looking for something similar. There are plenty of armor underwear mods, but I can't seem to get the underwear and armor to equip at the same time.

For example, I have an underwear that uses body slot 52, and an armor cuirass that uses 32, 34, and 38. However, when I equip the armor, it unequips the underwear; and when I equip the underwear, it unequips the armor. I'd like to have them both at the same time as skin>underwear>armor.

I say this simply because there are a lot of nice body replacers, but a bunch of them don't have clothes on.

You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself.

Good Luck.

 

Edited by Jimmyjojo
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I'm looking for something similar. There are plenty of armor underwear mods, but I can't seem to get the underwear and armor to equip at the same time.

For example, I have an underwear that uses body slot 52, and an armor cuirass that uses 32, 34, and 38. However, when I equip the armor, it unequips the underwear; and when I equip the underwear, it unequips the armor. I'd like to have them both at the same time as skin>underwear>armor.

I say this simply because there are a lot of nice body replacers, but a bunch of them don't have clothes on.

You seem to have a understanding of body slot partitions, learn about how NifSkope & Creation Kit uses them. Since this is something you might have to do for yourself.

Good Luck.

 

I tried to change the body slot of Osare's swimsuit mod. The results were less than desirable. :sad:

 

Sorry for the double post. I borked my other post just like I borked the swimsuit.

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Sadly, what you want is not new. I wanted to do that for my chainmail bodysuit mod but came across many obstacles. Had to do some pretty jank stuff just to get something similar working and it still didn't look right.

 

My lengthy explanation in this post:

 

Basically, what you're wanting is to layer two armors/clothing on top of each other on top of the player's body. Slots and the creation kit have nothing to do with it, but rather the game's engine.

 

Short answer: Not possible with the tools we have.

 

Medium answer: Kind of possible but not seamlessly, reliably, or easily and even then only with certain kinds of underwear. I tried to do this to some degree with my bodysuits mod and had limited success, but it was nowhere near as fleshed out and robust as I had hoped and I became quite familiar with the brick walls that were in my way. As far as I know, we don't have the tools to do it properly.

 

What you can do is follow some tutorials on nifskope to take the underwear model and the armor model, combine the two and remove the bits that would cause collision (basically anything underneath other pieces of armor that isn't visible). The tutorial in my Bodysuits mod shows you how to essentially replace the skin texture used by an armor mesh with any texture that suits you, but doesn't go into details of actually changing the geometry of anything so it only really works as a full-body (minus hands and feet) replacer. Any skin showing in the body area would look strange since skin and armor textures use two different lighting methods. Both of these are per-armor-per-underwear solutions so it's not the most comprehensive, but it's the best (and sometimes only) way to do it right now.

 

Long answer:

 

Unfortunately, the problem is that simply layering one item on top of another or even on top of the base body mesh causes clipping 99.9% of the time. With armors, what the game actually does is replace entire sections of the body model with an entirely new mesh that has the body and armor meshes already combined by a 3d modeller. In fact, clipping can even occur with the body model, so modelers actually have to remove the bits of the body mesh that are covered by the armor so that when the actor (player/npc/creature) moves, the elbow, forearm, or boob underneath the armor doesn't just clip through. To try and put one armor on top of another, one needs to intelligently combine and modify the three meshes (armor A, armor B, and body) at run-time (while in game through scripts or triggers) or else have to make each and every armor+underwear combination as a new armor. SKSE can seemingly modify models with scripts, but the functionality seems to be somewhat limited. I think Oblivion sort of had that ability with NifSE but the development of that for Skyrim seems to have stagnated and besides, it wouldn't be capable of the mesh edits required for some of the really complex mod ideas since it would be limited to what nifskope can do and nifskope can't edit meshes on a vertex-by-vertex basis (as far as I know).

 

The only other way would be a system that adds physics collision to armor models so that they move around in response to the actor's body (like in real life) but that would A. probably require a better physics engine than Havok since collision is a bit finicky, B. need to be integrated into the game's engine because C. it would be incredibly resource-intensive (even in-engine) since you would be having constant physics-based collision between two physics objects on all moving characters wearing anything more than an arm-band or a shoe.

 

Likely, this is not worth the cost, though for VR, since no movement by the player is "canned" or pre-animated and immersion is in high demand, making clothing move in realistic ways independent of animations and with realistic physics (allowing the sleeves to be rolled-up or skirts to flow and collide without clipping, for instance) or the ability to determine weapon damage based on speed, weight, hit location and damage pattern (slicing or blunt) and maybe even the ability to create wounds on a player based on those parameters would be quite desirable.

 

I digress, without the appropriate tools a perfect solution is neigh impossible. I would try and make a nifse-like program myself but to do so I would need to make a plugin for skse and I literally can't get Visual Studio to work on my PC (and I don't really want to reinstall my operating system to do so).

 

Well, maybe once the new Skyrim comes out it will be a little more mod-friendly. I was hoping things worked the same way they do with the sims; you don't have to replace the body along with the outfit in the sims. Oh well...

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