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Overclocking


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Morrowind and Oblivion run slightly better on XP, if you single-task. Don't try to alt-tab on them though, for me it was a certain crash (only crashes half the time on Win7). Only dual boot works. Virtual machines do not work acceptably for demanding games.

 

XP is currently extremely insecure and running it internet-connected with an admin account is begging to get your PC hijacked by automated tools.

That's for sure. To this day half of China are still using the same hacked copy of XP.

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No bullshit? About the hacking? Damn, that's too bad. I can really only see myself hooked up online when playing Skyrim due to that Steam requirement. If you guys don't mind could you offer some advice on the monitor vs. tv posting that I put up in the hardware forum? I dont know if you're supposed to change to a different forum if the conversation strays. I'm very new to using forums as well.
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How about the Bioware games such as Dragon Age and Mass Effect?

 

I'm also curious if I should ask the question above under a different topic rather than reply here.

 

Find your bottleneck first. To find it, see if either your CPU core(s) are maxed to 100% or your GPU is. If your CPU is, overclock your CPU. If your GPU is, overclock your GPU. If you enjoy pissing contests, overclock both. Otherwise, don't bother.

 

As for damage to components, overclocking by definition will degrade your components faster. The question is how much​. Nobody knows, but sticking to conservative numbers (<80*C for most components) and acknowledging manufacturer's recommendations (i.e. < 1.45V for Skylake chips).

 

Skyrim funnily never really stuttered for me: instead, it just had low frames on my old PC (E8500, 3.16 Ghz, 9800 GTX+ @ 738 Mhz). On a 6700k (4.7 Ghz) + 970 (1500 Mhz), practically never.

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"As for damage to components, overclocking by definition will degrade your components faster."

 

Can you explain what "by definition" means? Short of electromigration (i.e. overvolting to the point of damage), overclocking per se does not affect a chip's lifespan. But as mentioned it's important to learn the limits of your specific cpu/gpu. E.g. the i5 is running on countless millions of systems, with 20+% overclocks and no signs of early failure -- unless they've been overvolted past 1.3v. Ditto every other chip ever made, e.g. one of our systems is a P4 3.0C Northwood (3GHz default) that's been running happily at 3.6GHz for the last 12 years, simply because it's never been overvolted past 1.7v.

Edited by TheMastersSon
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You'll need to explain why it matters, but no. It's just our main backup/archive system.

 

I apologize for hammering this thread, but with retention times being what they are on Nexus I'm compelled to correct bad information when it's posted as fact. When voltage and temperature are kept within limits, there's nothing inherently damaging about overclocking a cpu or gpu. Even motherboard, video card etc etc manufacturers do it with their own products, with no effect whatsoever on MTBF.

 

What's epidemic today are people who try to overclock without adequate and often any knowledge of what they're doing. If 1.2v makes a cpu go faster than 1.0v, logical sense dictates that 1.4v or 1.5v will make it go even faster. Which it will, at least for a while. :smile: Overvolting past a chip's limits just once is enough to cause permanent damage.

Edited by TheMastersSon
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