Ethreon Posted August 25, 2016 Share Posted August 25, 2016 make mesh in max 2013clone meshassign BS material to first meshlink second mesh to first (top left corner)Select both, go to Havok>Physics>Physics with ProxyAssign weight to first meshgo to Tools (top right hammer), More>CollisionGroupsAssign a material type and a Static collision to your second mesh. Export either Selected, or simply export. Elric it. Open with nifskope, add your desired stuff. In nifskope, in the base node, change the Flags from 16.000 to 14. No clue why it sets the flags like that. Link to comment Share on other sites More sharing options...
itachi1019 Posted August 25, 2016 Author Share Posted August 25, 2016 Oh my god it finaly works, i'm not sure what did it exactly but thank you!I did the recalculate bounds, and I remade the mesh and did a few things differently, i didn't add the Prn thing, I chose Metal for the Default Material instead of Metal Solid, and I chose Static for the Object Type instead of Prop and it works perfectly now =D You honestly have no idea how long i've been messing around with these snap points and it was all a problem with the mesh I generated I feel so stupid but am so happy, again thank you so much for the help =D Link to comment Share on other sites More sharing options...
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