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Need a little help with snap points for model.


itachi1019

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make mesh in max 2013

clone mesh

assign BS material to first mesh

link second mesh to first (top left corner)

Select both, go to Havok>Physics>Physics with Proxy

Assign weight to first mesh

go to Tools (top right hammer), More>CollisionGroups

Assign a material type and a Static collision to your second mesh.

 

Export either Selected, or simply export. Elric it. Open with nifskope, add your desired stuff.

 

In nifskope, in the base node, change the Flags from 16.000 to 14. No clue why it sets the flags like that.

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Oh my god it finaly works, i'm not sure what did it exactly but thank you!


I did the recalculate bounds, and I remade the mesh and did a few things differently, i didn't add the Prn thing, I chose Metal for the Default Material instead of Metal Solid, and I chose Static for the Object Type instead of Prop and it works perfectly now =D You honestly have no idea how long i've been messing around with these snap points and it was all a problem with the mesh I generated I feel so stupid but am so happy, again thank you so much for the help =D

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