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Werewolf vs. Vampire Quest


RenownedWolfman

  

149 members have voted

  1. 1. Whats your opinion?

    • I would download this when it's done.
    • Sounds stupid
    • Needs more experienced modders
    • Too big you stupid noob
      0
    • Great idea
    • Can we get more information
    • Lame
    • How long will this take?
  2. 2. What should the new area look like

    • A valley hidden from the world
    • A large cave, large as in blackreach size
    • I have another idea i'm going to post it


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I like the idea of outcasts, and i believe were-pyre has been touched upon before, dragon-pyre and dragon-were kinda freak me out. a Were-pyre or multiple Were-pyres will make an appearance in the mod. (but with a more epic name) On the were-pyre it is possible that a group of werewolves and vampires have hidden themselves away and we're creating a hybrid to end the war.

 

And then on to your outcast idea, (this could be the area where the hybrids are being made) It would add a fourth civilization, inside there could be a fence, blacksmith, everyone is a gaurd, only some gaurds will arrest you. theres all sorts of options for a secluded town filled with outcasts and brigands.

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or maybe an athother aspect of the hybrid part is that maybe it is just a smal grup of renegades that is from your other race like if you are a vamp it is the wolfs that dos the experiment but if you are a wolf the vamps are doing the experiments or it is a group they is mixed but they all wants power so kidnap the vampires and wolf and they are experimenting on them but something goes wrong and one of their experiment goes crazy and escapese and its up to the player to stop it but you need new powers ond so you make a choise to become the last hybrid experiment. OR they control the crazy hybrid experimentes and use them as weapons but in their wake new hybrids are being made but these are perfected and gets free will and so we have a new gang. that OR in one point of the quest they can kidnap the player and make experiment on him/her the result is that you can get a new power and the player escapes and kill them or just flee.

 

but back to the part where the new hybrids from the hybrids attac becomes hybrid they wil fight themself because they dont have a leader and then one leader rices up to become a hybrid king/god wil it be the player, wil it be a daedric that did se what happend and used it as an opportunity is it the birth of a new god or just another crazy tyrant. But this seems like it becomes to much so i think the other two choises was better.

 

PS this was original a post i wrote to terran vampires revived so i just changed enoch of the content to go into this setting instead.

 

well that was all for now happy nights and good hunting my bloodsucking friends and may sitish always be with you

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i dont mean to offen you but if you think that it happens in a secret cave/valley thing it would be a mayor battle to get the dragon and i dont think even the outcast would stay on the side in it so probaly the dragonpyre would be killen in the heat of battle. Edited by elricshan
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I'm trying to figure out why werewolves and vampires should fight, apart from the same reason why everyone fights werewolf and vampire when they are trying to use their blood as a drink. Sounds a bit too Underworldish or worse, Twillightish to me.

 

Also... dracopyre? What about vampire bear and werewolf deer? I mean... It obviously doesn't work with non-humanaoids. It's a bit like infecting the dragon with a cold and flu while fighting.

Edited by elvinkun
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  On 12/7/2011 at 7:55 PM, elricshan said:

whats wrong whit underworldish? it is a great movie!

Well, I guess nothing, it just doesn't fit into the TES world much for me.

Werewolves apart from the few Companions do not have any groups or organization, so it's more like a solo career, while stronger vapires tend to have a "group", but only to use as a meatshield or fun, I just can't see the war happening, neither vamps or wolves here are "sides", just fractured groups, which in case of vampires fight with each other, rather than outsiders or are loners with no affilation whatsoever.

Edited by elvinkun
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  On 12/8/2011 at 2:38 PM, elvinkun said:
  On 12/7/2011 at 7:55 PM, elricshan said:

whats wrong whit underworldish? it is a great movie!

Well, I guess nothing, it just doesn't fit into the TES world much for me.

Werewolves apart from the few Companions do not have any groups or organization, so it's more like a solo career, while stronger vapires tend to have a "group", but only to use as a meatshield or fun, I just can't see the war happening, neither vamps or wolves here are "sides", just fractured groups, which in case of vampires fight with each other, rather than outsiders or are loners with no affilation whatsoever.

 

well think at this the vamps and wolfs have been looked inside where thise place happens ad then it is only natrual that they side with they own race but then over the years somebody have found out that they dont like hove the clans are doing it and then we have the outcast. Over several years they live in peace but someday one does a thing to the other race, they take revenge and then the war starts so over the years the war has escalated from revenge to a war of hatred and lust to rule this place. because of the war almost everybody has seen something happen to themself from the other race and thus the hatred has been born. those who dont want anything with the war are with the outcast who is netral to the war and a ground zero thing. it is only one way in and out and a litle group find it and bring the dragonborn in to stop the war. now why would they take the dragonborn you might ask well as vamps live long the legdend of dragonborn is still clear to all OR because they asked around and then got to know that the dragonborn is the strongest in the world or something like that. but hell if you dont like the consept of why vamps and wolfs shall fight dont download it it is as simple as that.

 

but why wont it fitt in with tes lore? it is in medival settings and vampires and wolfs is old so i think it is realistic. and when you say that it is only the companions that is a grup of werewolfs, but that is the only group we KNOW about as if a group of wolf would say to all that they are wolfiess... and for the vampires everitime i see a vamp in the game another is not far away...

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  On 12/8/2011 at 3:49 PM, elricshan said:

well think at this the vamps and wolfs have been looked inside where thise place happens ad then it is only natrual that they side with they own race but then over the years somebody have found out that they dont like hove the clans are doing it and then we have the outcast. Over several years they live in peace but someday one does a thing to the other race, they take revenge and then the war starts so over the years the war has escalated from revenge to a war of hatred and lust to rule this place. because of the war almost everybody has seen something happen to themself from the other race and thus the hatred has been born. those who dont want anything with the war are with the outcast who is netral to the war and a ground zero thing. it is only one way in and out and a litle group find it and bring the dragonborn in to stop the war. now why would they take the dragonborn you might ask well as vamps live long the legdend of dragonborn is still clear to all OR because they asked around and then got to know that the dragonborn is the strongest in the world or something like that. but hell if you dont like the consept of why vamps and wolfs shall fight dont download it it is as simple as that.

 

but why wont it fitt in with tes lore? it is in medival settings and vampires and wolfs is old so i think it is realistic. and when you say that it is only the companions that is a grup of werewolfs, but that is the only group we KNOW about as if a group of wolf would say to all that they are wolfiess... and for the vampires everitime i see a vamp in the game another is not far away...

 

Don't get me wrong here - I haven't voted in the pool and on the contrary to what it might look like, I think it would be cool to make this mod, since I'm sure many people would enjoy it. But this is a thread asking for opinions, and opinions I give.

 

But I still can't find one simple yet realistic reason why would those two "races" fight. Underwold, as cool as it was to watch had some reasons and before all, absolutely different setting. Vampires and werewolfs don't really have any history to fight over, and before everything else, they are not organised as I've said. Werewolfs are loners who hunt for pleasure or even lost their minds in the process and aren't much more than animal, vampires are seclusive, and while they tend to stick around in groups, they have no organisation, no all for one, one for all.

 

I would say that only thing that ever could make werewolves stick together is Hircine, but then again, I don't see why would Hircine want any kind of organised war. (And don't focus on Companions there, Companions are very unique group and that doesn't count.)

 

And Vampires... They are too greedy and self cetnered to work together without killing each other in the process.

Edited by elvinkun
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  On 12/8/2011 at 5:01 PM, elvinkun said:
  On 12/8/2011 at 3:49 PM, elricshan said:

well think at this the vamps and wolfs have been looked inside where thise place happens ad then it is only natrual that they side with they own race but then over the years somebody have found out that they dont like hove the clans are doing it and then we have the outcast. Over several years they live in peace but someday one does a thing to the other race, they take revenge and then the war starts so over the years the war has escalated from revenge to a war of hatred and lust to rule this place. because of the war almost everybody has seen something happen to themself from the other race and thus the hatred has been born. those who dont want anything with the war are with the outcast who is netral to the war and a ground zero thing. it is only one way in and out and a litle group find it and bring the dragonborn in to stop the war. now why would they take the dragonborn you might ask well as vamps live long the legdend of dragonborn is still clear to all OR because they asked around and then got to know that the dragonborn is the strongest in the world or something like that. but hell if you dont like the consept of why vamps and wolfs shall fight dont download it it is as simple as that.

 

but why wont it fitt in with tes lore? it is in medival settings and vampires and wolfs is old so i think it is realistic. and when you say that it is only the companions that is a grup of werewolfs, but that is the only group we KNOW about as if a group of wolf would say to all that they are wolfiess... and for the vampires everitime i see a vamp in the game another is not far away...

 

Don't get me wrong here - I haven't voted in the pool and on the contrary to what it might look like, I think it would be cool to make this mod, since I'm sure many people would enjoy it. But this is a thread asking for opinions, and opinions I give.

 

But I still can't find one simple yet realistic reason why would those two "races" fight. Underwold, as cool as it was to watch had some reasons and before all, absolutely different setting. Vampires and werewolfs don't really have any history to fight over, and before everything else, they are not organised as I've said. Werewolfs are loners who hunt for pleasure or even lost their minds in the process and aren't much more than animal, vampires are seclusive, and while they tend to stick around in groups, they have no organisation, no all for one, one for all.

 

I would say that only thing that ever could make werewolves stick together is Hircine, but then again, I don't see why would Hircine want any kind of organised war. (And don't focus on Companions there, Companions are very unique group and that doesn't count.)

 

And Vampires... They are too greedy and self cetnered to work together without killing each other in the process.

 

Well their reasons for fighting is something we must come up with in the process, and we don't have to nor plan to stick with TES's ideas of vampires and werewolves, and we may also stretch the ideas behind werewolves and vampires, maybe make the werewolves a little smarter, less bloodthirsty, and then less greed for vampires. But what you've brought up here is the whole reason we wanted it in a seperate secluded area, so we could make a reason for them fighting, in TES lore no they don't have any reasons that's why our group lives secluded so they don't have to follow TES lore to the dot.

Your thoughts are much appreciated, thank you.

 

 

and on another note.

 

I wrote up some quest stuff, not very organized or specific, i'll clean it up and add to it as time goes on.

 

Prologue quest: Upon reaching lvl ?? a courier is dispatched to find you, he gives you a note that asks you to meet a man in Riften, this man will be found in the Bee and Burb, he's staying in a room upstairs. He asks your assistance in retrieving an artifact from Vladamir Vicento's tomb, his tomb can be found outside of a city. The artifact in question is a book, upon reading the book you get a quest objective to ask the man about the book when you return it to him. He tells you to forget about it and to forget anything you read. After giving him the book you get another objective to go to a cave in some corner of the map. Inside you find a number of bodies, all of them labeled as monster hunters. Upon continuing through the dungeon you find the man, he's wounded and hands you a claw, telling you to go on ahead and kill the beasts that lie past the end of the dungeon. He doesn't die when you leave, he just continues breathing heavily. The claw unlocks one section of the dungeon, which opens up into another dungeon that you must navigate, once you reach the end and exit the dungeon the quest is finished.

 

Main Quest Werewolf: Upon meeting the chief in the werewolf village he ask you to assist them, he feels tha because your not from around here no one will suspect anything if you start snooping around.

 

 

Wolf Quest 1: The Werewolf chief wishes to send you into the Vampire caves to find some notes on the locations of certain relics that they have been searching for. You'll find in the vampire city a large door leading to the restricted library where the notes are being kept. YOu can't make it into the room because the key to open the door is found on the inside of the room. There are two guards standing on the outside of the large doors. If you look around you'll find a secret enterance into the library that leads through a cave, the cave is filled with spiders. You come out through a wall that falls apart so you can get through. Inside theres a number of Vampire assistances walking around. once you get past the assistants you can make your way through the rest of the library (what books should i put in the library? Oop, good idea i'll fill them with the bookcases that are in the mage's library and just make sure there is no key to open them.) Once you find the librarians room you need to get in and find the notes, they'll be sitting in his chest, you can choose to kill the librarian and get the key from him/her or you can pick the lock on the chest. Afterwards escape and return to the Chief.

 

Wolf Quest 2: The Werewolf chief sends you out to free a group of rebellious slaves, they are held captive in a cave on the outskirts of the Vampire's main cave city. Inside you'll find Vampire Militia, Vampire slavers, and Vampire Gaurds. there are 5 slaves to free each has a separate key to their cage that you must collect, the Werewolf chief tells you that they have changed security up due to recent attempts to breakouts, so now every cell has a different key and each key is held by a different vampire. The key to get into the main cell room is found in the Vampire Warden's office, he'll be in there so you'll need to kill him for it. ONce you've rescues the slaves return to the Chief.

 

Wolf Quest 3: Chief feels like he can trust you now so he sends you to find one of the artifacts that is referenced in the notes that you recovered in the library. The artifact he's sending you to get is a helmet, the helmet can be found in a rebel slave camp, approaching this you have a few option, you can try and talk to the rebels and see if they'll give it to you. if this fails you need to go into their camp and break into their deeper rooms inside of a dungeon filled with Rebel slaves of all sorts.

Edited by RenownedWolfman
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