Jump to content

a little bunch of question


taryl80

Recommended Posts

Hi Guys

 

I working actual on a mod and by creating this mod, I have run in some problems.

 

The biggest:

I like to bring with the mod 2-5 new magazines in. At first, magazines that add tattoos to the player-customization and then magazines that make hacking more easy truth giving the player one more try by hacking a terminal (with every new total hack magazine).

 

Then the other things:

-How can I bring "AO_Comment_Marker_128" and so on, to work?

-Is there any way to hear the sounds of an "Acoustic Space" in the creation kit? (When yes, it would safe me a lot of testing time^^)

-How can I make a map for my new world space and interiors? On the ck-webpage, I found a tutorial but it has a dead-link.

 

Greetings

 

Taryl

 

PS: I have already search on YouTube and Google, but I have nothing found there.

PPS: Many thanks in advance for any useful answer.

Link to comment
Share on other sites

 

The biggest:

I like to bring with the mod 2-5 new magazines in. At first, magazines that add tattoos to the player-customization and then magazines that make hacking more easy truth giving the player one more try by hacking a terminal (with every new total hack magazine).

 

 

What's the problem here? Is it that you just don't know how?

 

Look at the "Perks Quest" it deals with the magazines, bobbleheads and whatnot.

 

You'll need a new Quest for your magazines, then they will need to add a perk or unlock a cartable. (I haven't looked at how the tattoos work but I assume it works like the crafting items.)

 

The Quest itself is simple to set up it just has stages for each mag you add which control whatever Perk or Tattoo given to the player. The Magazines set the stage in the quest.

 

I don't really have any answers on your other questions.

Link to comment
Share on other sites

Sorry, I did not express myself properly. But yes, you are right with your answer.

 

I have ask me, how I could do magazines (that you answered). But also, I have no Idea how I should give the player 1 more try by terminalhacking, after he have read one of my total hacks magazines (because all the ingame total hack magazines give the player other advantages).

 

Anyways, many thx for your answer. Hope it helps me in the ck^^.

Link to comment
Share on other sites

I can't say for sure if the terminal hacking count is hardcoded or scripted but, I kind of assume it's hardcoded. If so I think your out of luck on that idea, Possibly there is a way to script around the issue but I suck at scripting and got worse with FO4 so I can't help with that.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...