TylerB2016 Posted August 25, 2016 Share Posted August 25, 2016 (edited) I keep getting a message that states "Warning: SKSE Memory is not active in your game! Etc etc..." at the menu when I load up the game. I've checked and I do have the needed 'DefaultHeapInitialAllocMB=768' in my SKSE.ini folder under [Memory]. I load SKSE through MO as I have LOOT integrated. The 'Target' for the SKSE is "C:\Skyrim Mod\Mod Organizer v1_3_11-1334-1-3-11\ModOrganizer\ModOrganizer.exe" "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\skse_loader.exe" -forcesteamloader" and the 'Start in:; is "C:\Skyrim Mod\Mod Organizer v1_3_11-1334-1-3-11\ModOrganizer". I believe the above is all correct afterall following some steps carefully, so does anyone know why I'm still getting the error message? Edited August 25, 2016 by TylerB2016 Link to comment Share on other sites More sharing options...
Project579 Posted August 25, 2016 Share Posted August 25, 2016 (edited) This is the memory patch: [Memory]defaultHeapInitialAllocMB=1024scrapHeapSizeMB=384 or [Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256 Consider not using SKSE memory patch and installing Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725 with UseOSAllocators=1 Remember (if you have ENB/ENBoost) to set on ENBlocal.ini: [MEMORY]ExpandSystemMemoryX64=false If you already don't have it consider using ENBoost: download ENB: http://enbdev.com/mod_tesskyrim_v0308.htm and set in ENBlocal.ini: [GLOBAL]UsePatchSpeedhackWithoutGraphics=true [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=false // Set to true for AMD VideocardsDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256 // Reduce to 256 or 128 if you have less than 3GB VRAMVideoMemorySizeMb=3714 <--- to calculate download: http://enbdev.com/download_vramsizetest.htm and launch VRamSizeDX9.exe; If you have win10/win8/win8.1 decrease the value that the test gives by 350MB if you have Win7 by 170MB (win10/win8/win8.1 are limited to a max value of 3714; 4064MB on the tester, for NVidia GPUs not sure if is true with AMD).EnableCompression=false //set to false or true if you experience stuttering AutodetectVideoMemorySize=false // set to false for "VideoMemorySizeMb" to take effect; use this if you don't want to calculate "VideoMemorySizeMb". It will boost your performance by a lot. Edited August 25, 2016 by Project579 Link to comment Share on other sites More sharing options...
TylerB2016 Posted August 25, 2016 Author Share Posted August 25, 2016 (edited) Hi mate I've sorted that out and now don't get that message when I run Skyrim as I was. Everything now seems to be exactly where it should be, but for some reason whenever I run the game and exit I simply can't find the memoryblockslog.log file anywhere at all to see if it's properly functioning or not. Do you have any idea why the log.log isn't being created pal? If I go to Data > SKSE I have 2 files which are 'plugins' and a 'SKSE' text document. If I click on the plugins file I see this - BugFixPlugin.dllBugFixPluginCrashFixPlugin.dllCrashFixPluginCrashFixPlugin_preloadMemoryBlocksLog.dllMemoryBlocksLog The SKSE text document shows - [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 Everything is legit, no? Edited August 25, 2016 by TylerB2016 Link to comment Share on other sites More sharing options...
Project579 Posted August 25, 2016 Share Posted August 25, 2016 (edited) In MemoryBlockLog.ini make sure EnableLog= is set to true. This is my SKSE.ini: [General]ClearInvalidRegistrations=1EnableDiagnostics=1 [Memory]defaultHeapInitialAllocMB=1024scrapHeapSizeMB=384 [Debug]WriteMinidumps=1<---not really needed. [Display]iTintTextureResolution=2048 Edited August 25, 2016 by Project579 Link to comment Share on other sites More sharing options...
TylerB2016 Posted August 25, 2016 Author Share Posted August 25, 2016 Hi mate I've sorted that out and now don't get that message when I run Skyrim as I was. Everything now seems to be exactly where it should be, but for some reason whenever I run the game and exit I simply can't find the memoryblockslog.log file anywhere at all to see if it's properly functioning or not. Do you have any idea why the log.log isn't being created pal? If I go to Data > SKSE I have 2 files which are 'plugins' and a 'SKSE' text document. If I click on the plugins file I see this - BugFixPlugin.dllBugFixPluginCrashFixPlugin.dllCrashFixPluginCrashFixPlugin_preloadMemoryBlocksLog.dllMemoryBlocksLog The SKSE text document shows - [General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 Everything is legit, no? In MemoryBlockLog.ini make sure EnableLog= is set to true. This is my SKSE.ini: [General]ClearInvalidRegistrations=1EnableDiagnostics=1 [Memory]defaultHeapInitialAllocMB=1024scrapHeapSizeMB=384 [Debug]WriteMinidumps=1<---not really needed. [Display]iTintTextureResolution=2048 I've copied and pasted your settings so will see if it works buddy. Will me launching SKSE from MO make some sort of difference that could be somehow causing the issue do you think perhaps? I ask this only because you seem to be clued up in regards to these things, so hope you don't mind me asking. Cheers! Link to comment Share on other sites More sharing options...
Project579 Posted August 25, 2016 Share Posted August 25, 2016 (edited) No launching from Mod Organizer won't make a difference the Memory block log should be inside the overwrite folder Edited August 25, 2016 by Project579 Link to comment Share on other sites More sharing options...
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