yerude Posted August 25, 2016 Share Posted August 25, 2016 When i edited my mod and wanted to save it, geck crashed while saving.Now the file is completely destoryed. Does geck do copys of the filme somewhere?I spend hours editing my mod this is so frustrating. Of course i saved alot during working progress but i only have a few days older backup and i realy changed alot in the past few days :(( f*#@ing Geck argh (fo4edit backups when saving) Link to comment Share on other sites More sharing options...
radiumskull Posted August 25, 2016 Share Posted August 25, 2016 If you have Auto Save turned on in Creation Kit, it will back your files up for you. But it doesn't have that turned on by default. I still keep copies of my mod file in another location. Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted August 25, 2016 Share Posted August 25, 2016 That really suck, man. :( It's happened to many of us I think. The best preventative measure is to make a backup copy of your file each time you are about to work on it. I keep hundreds of files just to prevent heartache such as this. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Share Posted August 25, 2016 For what it's worth, I never set anything myself in the CK, but stumbled across this the other day: ...\Fallout 4\Backup It has a pile of name.esp.1.bak files in there, so perhaps copying one of those and renaming it (and placing it back in the Data folder) might help you? I have no idea how incremental the backups are, or if it'll work, but worth a go anyway. Good luck. Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 those are backups made by xEdit. You have to turn on the backup in the Ckit for it to work. If you need to use one of the xEdit backups just remove the .bak from the file name. (This changes the file extension back to .esp)click ok on the warning. Move the .esp back into your data folder. then you have restored from that backup. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Share Posted August 25, 2016 those are backups made by xEdit. You have to turn on the backup in the Ckit for it to work. If you need to use one of the xEdit backups just remove the .bak from the file name. (This changes the file extension back to .esp)click ok on the warning. Move the .esp back into your data folder. then you have restored from that backup. That's interesting, thanks. However, I haven't touched xEdit for a couple of weeks, and I have 10 backups from this evening, so assumed they were from playing in the CK. Nice to know though (and I'd obviously assumed everyone knew to remove the .bak from the file name). It's late, and I should be sleeping :) Link to comment Share on other sites More sharing options...
greekrage Posted August 27, 2016 Share Posted August 27, 2016 (edited) For what it's worth, I never set anything myself in the CK, but stumbled across this the other day: ...\Fallout 4\Backup It has a pile of name.esp.1.bak files in there, so perhaps copying one of those and renaming it (and placing it back in the Data folder) might help you? I have no idea how incremental the backups are, or if it'll work, but worth a go anyway. Good luck.THis is true..I found several " .bak" files in the CK subfolders... and in one situation they saved my life since one crash killed one of my files with over 30 hours of work on it . Edited August 27, 2016 by greekrage Link to comment Share on other sites More sharing options...
greekrage Posted August 27, 2016 Share Posted August 27, 2016 (edited) heres a good example... look at all the backup files...All you have to do is rename the file by removing anything after the .esp and youre good to go... http://prntscr.com/cb0775 Edited August 27, 2016 by greekrage Link to comment Share on other sites More sharing options...
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