Bandwidthbob Posted August 25, 2016 Share Posted August 25, 2016 I'm unable to build anything on the floor in my mod. I've tried with and without Place Everywhere, but everything is red. It won't snap to the floor like it's supposed to, but rather it'll drop through the floor. The only place I'm able to build, is on debris. Mod: http://www.nexusmods.com/fallout4/mods/17206/? I'm assuming I'm missing an obvious component in the workshop, so any help would be appreciated, thanks. Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 The floor tiles you used are not workshop compatible. This means they are missing a keyword which allows the crafted items to snap to them. I'm not on my gaming PC at the moment and can't remember the keyword you need to add off hand but. if you look at Home Plate the wooden stuff in the floor in the main room will show you the keyword. create new forms for the floor tiles in your interior and just add the keyword to them and you should be able to place items on the floor. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Author Share Posted August 25, 2016 The floor tiles you used are not workshop compatible. This means they are missing a keyword which allows the crafted items to snap to them. I'm not on my gaming PC at the moment and can't remember the keyword you need to add off hand but. if you look at Home Plate the wooden stuff in the floor in the main room will show you the keyword. create new forms for the floor tiles in your interior and just add the keyword to them and you should be able to place items on the floor. Thank you, you're a star. I'm not sure how to do all of that, but I'll give it a go. At least I know where to start looking. Really appreciate the help! Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 just open the form for the floor tile and re-name it as you would to crate any new form. This way you are not messing with the vanilla forms. you should see a keyword section (It may be blank)Right click and add keywordYou'll get a list of keywords to choose from. find the keyword that other settlement floor tiles have. (again don't remember off hand and can't look it up right now)Save as new form Rinse and repeat until you have all the new custom floor tiles for your craftable area. Done and Done. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Author Share Posted August 25, 2016 Just tested it, and it works, thank you. One last question then -- as I've already build the entire level, would I need to create a duplicate ID / form, of all the different floor tiles I've used (with the added keyword), and then replace each one throughout the entire level? Really appreciate your help, thank you! Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 Yes you would need to do that. You don't want to just add the keyword to the vanilla tile because that would be a global change (which is a bad idea and may cause issues with other mods) Not sure how many different floor tiles you used but you should be able to do a find and replace for the duplicate tiles. you don't have to do each one individually. again I'm not at my Gaming PC but, "Tile A" (we'll say the Art Deco Floor I saw in your screens)Change name "My Tile A" Add Keywordsave as new formselect another "Tile A" and do a find an replace, Replace "all in cell" with "My Tile A" Move onto the next type of vanilla tile and do the same. I hope I don't sound like I'm talking down it's not my intent I just want to be clear and understandable for everyone. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Author Share Posted August 25, 2016 Not at all, and thank you, I know exactly what you mean -- and by that, I mean I get what you're saying, I just need to figure it out. As it happens, I think I only used a handful of tiles throughout, so it should be easy. If that's the case, then I'll do the entire level. Thank you very much, you're a star! Really, really appreciate your help with this. Link to comment Share on other sites More sharing options...
damanding Posted August 25, 2016 Share Posted August 25, 2016 How do you make floor tiles that are constructible objects have navmesh on them? Once I'm done with current mod in progress I had others in mind that will involve making prefabs and building kits and I've been wondering how the constructible floor pieces handle navmesh. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 25, 2016 Author Share Posted August 25, 2016 How do you make floor tiles that are constructible objects have navmesh on them? Once I'm done with current mod in progress I had others in mind that will involve making prefabs and building kits and I've been wondering how the constructible floor pieces handle navmesh. I'm assuming you're asking chucksteel? ;) Link to comment Share on other sites More sharing options...
chucksteel Posted August 25, 2016 Share Posted August 25, 2016 You know what? You got me on that one! :unsure: I haven't looked at how they work other then to see what keywords they use for item placement. "WorkshopStackable?" (Still trying to remember off the top of my head.) Is there another keyword? I'm not sure to be honest. maybe someone who knows will come along and let us all know. Link to comment Share on other sites More sharing options...
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