chucksteel Posted August 26, 2016 Share Posted August 26, 2016 Thanks, I do stuff like that all the time in my interiors, you would be surprised with what you can do when you offset some floor or wall tiles by .1 or so. You can actually make them fit into small or odd shaped spaces. Link to comment Share on other sites More sharing options...
Bandwidthbob Posted August 26, 2016 Author Share Posted August 26, 2016 Exactly. Luckily, there was an easier way, and I've already done most of the level. I don't know how to fix the Utility Hall, because it's different to the floor tiles, so I'll need to figure that one out. Currently, objects drop through the floor in the hallways. Ok this is fairly easy. Plop one of your new Fixed custom floor tiles down right on top of the floor of the hallway tile don't worry all that much about the positioning. make sure you have the snap to grid off! open the floor's form and adjust the "Z" position of the tile down just until it stops z-fighting and is just under the hallway tile you want to be seen in game. repeatedly Ctrl + D that hidden tile and move the new ones until you can fully cover the surface of the hall that has issues. You don't have to worry about the hidden tiles snapping properly because they are just the base for your hall and never seen in game. :thumbsup: Very clever, thank you. Just released an update anyway, but will get cracking with this (it's on my to-do list). Really appreciate the help with this, thank you. Link to comment Share on other sites More sharing options...
greekrage Posted August 27, 2016 Share Posted August 27, 2016 If i may share what i do... You can easily add items to the workshop as you please.The trick is .. a) making a recipe for them b) make sure they are navmeshed or have the collision they need depending on the items.. Now IF you use those items in a mod be sure to add in a mesh file with the custom nifs you have used so that they are available to the user that uses your mod Link to comment Share on other sites More sharing options...
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