palingard Posted August 25, 2016 Share Posted August 25, 2016 Hey all, I have been banging my head against a wall for several hours now. I know this worked once and it seems to work fine in the core quests, but I cannot find what I am missing or have done wrong. I have created a quest to manage dialog and hiring of crafting followers, the eventual goal is to be able to hire NPCs to perform routine crafting functions allowing the PC to go out and save the world. I have done the following: 1. Created a Global Variable under Misc that holds a Short with value 250 called PersonalCrafterCost.2. Added PersonalCrafterCost to the Text Display Globals under Quest Data Tab.3. In the appropriate Topic, put <Global=PersonalCrafterCost> in the text string. In the game, where I have the Text Replacement, I get [...] rather than 250. I have searched every forum I can find and the creation kit wiki and everything I see reflects that this is all I have to do. I have pulled up the hireling quest and compared what it has to what I have and that says it should work as well. I thought it might be something with the variable, so I added the hirelinggold Global to both the Text Display Globals and the text replacement (e.g. <Global=hirelinggold> rather than <Global=PersonalCrafterCost>) and it displayed the same [...]. Any suggestions would be helpful. Thank you,Palingard Link to comment Share on other sites More sharing options...
lofgren Posted August 25, 2016 Share Posted August 25, 2016 Are you testing on a new game or a save that has never seen the quest before? If you are testing on a save where the quest was already started, it will not have the right global information. Link to comment Share on other sites More sharing options...
agerweb Posted August 26, 2016 Share Posted August 26, 2016 I had this problem when I was doing a custom voiced Rent Room quest - in that case I was even using the vanilla global. I spent a couple of hours trying to work it out but ultimately it was not worth my time looking into it in great detail as I wasn't going to change the value so could chicken out and put the actual number in the text. Rather weirdly I did virtually the same thing for a custom voiced horse trader and the text replacement worked for that. This is not much help to you, but i will follow the thread to see if it is resolved. Link to comment Share on other sites More sharing options...
palingard Posted August 26, 2016 Author Share Posted August 26, 2016 Well, I am not sure what is going on with this. I had tested both with fresh game and existing saves. The value was never changed since I created it when I first built the quest in the CK, so it "shouldn't" be a cache problem. That said, OS patch and a couple reboots later and none of the dialog works. I am going to try scrapping the entire quest (only have a couple dialog branches and recreate from scratch. I will post back here in a day or so to share if it reappeared or magically corrected. Appreciate the feedback. Link to comment Share on other sites More sharing options...
palingard Posted August 26, 2016 Author Share Posted August 26, 2016 OK, quicker resolution than I thought. The dialog issue was a lack of a SEQ file. So I generated that with TES5Edit. I also removed my scripts, with the exception of one fragment that sets a Global to stop the introduction dialog and start the hire dialog. The Text Replacement is working now. I will add back the scripts to actually pay for the hire and see if that changes anything. Will post results later today. Right now all I can think is that I hit some sort of issue with SEQ files and possibly some other bug from all my tweaks trying to solve the problem. Sometimes, you just have to step back and go at it fresh. Thank you,Palingard Link to comment Share on other sites More sharing options...
palingard Posted August 26, 2016 Author Share Posted August 26, 2016 Apparently, the issue was related to the missing SEQ files. Once that was corrected and everything put in place, it is working fine. Now to start working on the really difficult issues ;) Appreciate the assist. Link to comment Share on other sites More sharing options...
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