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Invisible Helmet mesh issue


vrag98

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Having a weird issue with various helmets (Guard helms, Masks, Plate helms etc.) in the game causing the NPC and Player Characters to basically turn bald regardless of what they have equipped or what hair they have. I've been brushing it off for a while cause I can just hide helms and avoid the issue, but I really like the look of some of the Mask mods and the AFT combat helmet feature is pretty cool. it's also worth noting some helms still work, such as Elven, Hide, Ancient Nord, basically anything that isn't completely closed around the face.

 

 

 

http://prntscr.com/cammaq (Player Character wearing Dragon Mask)

 

http://prntscr.com/camstg (NPC wearing Steel Plate Helm)

 

 

My load order:

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Hello,

  • This may be missing meshes : a mod may need some meshes in a bsa file and for some reasons, the mod should need a manual install rather than the automated install via a mod manager and simply extracting the required files from the mod archive in the appropriate folder, (skyrim/data if you're using NMM) should correct the problem.
  • Selective loading : untick 50% of your mods, beginning by the end of your load order and test in game. Depending on if the problem occurs again or not, increase /decrease the remaining loading mods to find the culprit. This may be solved by :deactivating a plugin, editing plugins manually with Tes5edit to make them compatible. How things work in Tes5edit : load order / conflict looser - winner / Forwarding / adding as a master. More specifically, you may create a manual patch between two or more mods. Make also sure you don't have part of armors in a mod that use the helmet slot and shouldn't. this sounds stupid but if an armor supposed to use the body slot is also "helmet ticked", each time you'll wear this armor, you'll loose your hair.

Good luck.

 

Edit : <but now the hide helm feature is just layering the Player Characters hair over the helmet.> the dragon priest hood you're using should be also ticked hair and perhaps also long hair. Use the methods above to target the mod doing that and edit it with tes5edit of ck. Load order can also change this matter.

 

Here is a thread that can help you with Tes5edit and slots.

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  On 8/26/2016 at 11:15 AM, darstyler said:

Hello,

 

  • This may be missing meshes : a mod may need some meshes in a bsa file and for some reasons, the mod should need a manual install rather than the automated install via a mod manager and simply extracting the required files from the mod archive in the appropriate folder, (skyrim/data if you're using NMM) should correct the problem.
  • Selective loading : untick 50% of your mods, beginning by the end of your load order and test in game. Depending on if the problem occurs again or not, increase /decrease the remaining loading mods to find the culprit. This may be solved by :deactivating a plugin, editing plugins manually with Tes5edit to make them compatible. How things work in Tes5edit : load order / conflict looser - winner / Forwarding / adding as a master. More specifically, you may create a manual patch between two or more mods. Make also sure you don't have part of armors in a mod that use the helmet slot and shouldn't. this sounds stupid but if an armor supposed to use the body slot is also "helmet ticked", each time you'll wear this armor, you'll loose your hair.

Good luck.

 

Edit : <but now the hide helm feature is just layering the Player Characters hair over the helmet.> the dragon priest hood you're using should be also ticked hair and perhaps also long hair. Use the methods above to target the mod doing that and edit it with tes5edit of ck. Load order can also change this matter.

 

Here is a thread that can help you with Tes5edit and slots.

 

 

I narrowed it down to the 2 mods, "Improved CloseFaced Helmets" and "Weapon and Armor Fixes Remade" (only the improved closed helmets installer variant though) with that variant disabled and the Improved CloseFaced Helmets mod disabled the Helm Toggle feature works as intended. So I think you're right the mod probably sets the masks to slots that conflict with the toggle helm mod, I had a similar issue where if a character had a fur collar equipped it would hide the collar instead.

 

I've already done manual cleaning with Tes5edit and Loot shows no issues atm. I tried moving the mods around in the load order but hair issue still occurs, but honestly I think I can live without the "Improved closefaced helms" mod if everything else is back to normal. (I wanted to use a texture replacer for the masks anyway)

 

thanks for the help though! :D

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You're welcome.

Either you live without the mod that create the problem, either you use the tutorial link (Here is a thread) in order to correct every piece of armor in CK or Tes5edit that are involved.

 

If you uninstall a mod at mid game, using save script cleaner can help removing orphan scripts.

 

Good luck.

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  • 4 months later...

Hey guys, hope I am not bumping up too old of a thread, but I am also looking for a solution to the exact same problem. I do NOT use any toggle helm on/off mods. What I did was opened a new profile on MO with NO mods except for AlternateStart, and I found that as long as imp_helm_legend.esp is activated, weather from improved closedfaced helms OR from the compatability patch from WAFR the helmet (I am testing with a daedric one) is simply invisible, and I get a bald character.

 

So basically load order looks like this:

 

Skyrim.esm

Update.esm

Dawnguard.esm

Hearthfires.esm

Dragonborn.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Alternate Start - Live Another Life.esp

imp_helm_legend.esp

 

=

 

invisible helmet.

 

Hope that helps someone!

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OK and update on this, I copied the meshes folder from the Improved Closedfaced helms mod to the Skyrim Data folder and it actually completely fixed the problem with a minimal load order with or without WAFR and the imp_helm_legend.esp replacer from it.

 

With my extensive load list...

 

(Big load order:)

 

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... I got to the same solution by making sure that nothing overwrites the meshes from improved closedfaced helms. Everything worked 100% by either moving "Daedric Armor and weapon Improvement" ABOVE improved closedfaced helms OR hiding the overwriting meshes of the helm in question in the filetree of the mod in MO.

 

Thank you @darstyler!

Edited by SteveMass
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