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Oblivion Reloaded object/item distance resetting


Murielkai

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Hey, I just noticed when playing the game that every now and then the object and item distance settings under video options change from 100 to 65ish. I followed these directions here:

 

INSTALL
- YOU MUST NOT FORCE ANYTHING IN THE VIDEO CONTROL PANEL (USE APPLICATION SETTINGS). YOU CAN SET AN ANISOTROPIC FILTER IF YOU WANT.
- YOU MUST NOT CHANGE THE SHADER PACKAGE DETECTED BY THE GAME (LEAVE IT AS IT IS)
- Delete the Oblivion.ini to reset settings to default (the one in Documents\My Games\Oblivion)
- Set SaveSettings to 1 in the OblivionReloaded.ini
- Run the launcher and set the resolution, graphics to highest quality, the HDR, no antialiasing
- Run the game and set up recommended ingame video options
- Exit the game and set up recommended Oblivion.ini settings
- OPTIONAL: set SaveSettings to 0 in the OblivionReloaded.ini if you want to prevent Oblivion changes your settings in the future
- Copy the zip content in your Oblivion's Data folder (or use Wrye Bash if you prefer - NMM and Mod Organizer can't install OR)
- Invalidate your BSA archives (if you didn't redirect them)
- Activate the OblivionReloaded.esp (load order is not important)
- Activate the OblivionReloadedArenaCombat.esp (load it after the OblivionReloaded.esp)
- Reboot the machine (to clear caches)
- Run the game by the obse_loader.exe (if you have the Steam version, OR should be loaded automatically)

 

 

 

I set the save settings back to 0 as instructed and just to be safe I set my oblivion ini to read only but I still notice these two settings changing on their own.

 

Any suggestions?

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It may be the OR's FPS manager.

OR detect your FPS decrease below the limit and try to increase them by decreasing the distance settings.

 

You can try to:

- adjust the FPS manager settings so OR will tollerate lower FPS

- disable the FPS manager so it won't change your settings anymore

- find the setting/mod which is hurting your FPS the most and decrease/disable it. This way your FPS should stay above the limit.

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Thats interesting, thank you. I have RAEVWD, QTP3, and OR all running so my FPS tend to drop from 30 to around 20 when there is a bunch of NPC's running around. Not sure what I could do to change that really. I don't need the FPS manager for OR so I will try turning it off. Still debating on whether to stick with OR or go back to OBGEv3. I really like the water shader from OR.... =P

Edited by Murielkai
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Thats interesting, thank you. I have RAEVWD, QTP3, and OR all running so my FPS tend to drop from 30 to around 20 when there is a bunch of NPC's running around. Not sure what I could do to change that really. I don't need the FPS manager for OR so I will try turning it off. Still debating on whether to stick with OR or go back to OBGEv3. I really like the water shader from OR....

 

If you deactivate the FPS manager you will get worse FPS (but without object disappearing :tongue:).

I think this feature is really usefull and the visual impact is not very noticeable/deranging for me.

 

What you could change to increase FPS is to remove RAEVWD. It is a FPS KILLER.

If you still want a good LOD, you can use TES4LODgen, tes4ll, and eventually "Evenstar CW LOD" (similar to RAEVWD but more performance friendly).

Edited by bevilex
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Yeah, I got accustomed to RAEVWD. I had it balanced really well, however. I didn't install the Hi Res castles and city architecture and I set ugrids to 20 instead of 25 but it looked great and ran at 30 FPS almost everywhere in Tamriel with just a couple of exceptions. This was with OBGEv3 though... When I installed OR my FPS because erratic, I am still wondering if its all the .ini changes recommend on OR's page, maybe the ini changes to trees or something. The problem is that it doesn't seem to raise the FPS back up to 100 after FPS become stable, or maybe it does and I just didn't notice.

 

How much difference does a SSD make? I am thinking of moving Oblivion over to my SSD since OR recommends using one if possible.

Edited by Murielkai
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If your FPS mainly drops when NPCs are around...the VRAM isn't the bottleneck, its the processor. You likely have mods that add a lot of scripting to people, and that's causing the performance issues. If not, the issue is likely a conflict between OSR's FPS manager and OR's. I would suggest testing your game with just one.

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Agree with Beldaran. The bottleneck is often the CPU and the way Oblivion's engine has been designed. That's why I don't think using a SSD will make a lot of difference ; maybe less loading times, but Oblivion's loading times are low so I don't see the point.

Edited by bevilex
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I agree the bottleneck may be the CPU. Even medium-low graphic cards are perfectly able to run Oblivion at mid-high settings nowadays, and VRAM isn't a problem anymore like it was in years 2006-2010.

 

Instead, the poor multi-core support makes Oblivion able to cripple even modern CPU (CPU power is nothing if it's splitted on many cores and Oblivion put the heaviest part of the engine on a single core). Either too many (and poorly optimized) scripts or too many actors (with their AI packages) are the main FPS eaters, so I suggest you start looking at those mods which adds many/heavy scripts or many new actors.

 

OR's and OSR's FPS managers are perfectly compatible (and even recommended), as they touch different settings. OR adjust the details in the Settings menu and the LOD distance, while OSR adjust the internal settings (CPU run/sleep times, Game speed, etc...)

Edited by forli
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Yeah you guys are right, I tried it on the SSD and its no real difference. When I OC the cpu from 3.6 to 4.1 there is a noticeable difference. There is an annoying bug with Windows 10 right now where it resets my OC'ing when the PC goes to sleep and I have to restart the computer to fix it, so I have OC'ing off.

 

It is hard to tell just how much more of a performance hit OR is compared to OBGEv3 because OR recommends settings that are crazy high, like item and object distance at max, etc. The author should really be mindful of the settings he recommends for his mod, a lot of people follow installation instructions to the letter and those settings are simply too high for people who have other performance heavy mods installed (ie, the ones recommended on OR's page).

 

I have experimented for the last few days going back and forth between OR and OBGEv3 and OR (even with the settings down) is VASTLY more of a performance hit than OGBEv3. I would say at least 5-7 FPS in some areas, sometimes more. Over a great deal of Tamriel, just running around, I get 30 FPS with OR but it drops fairly often. Where with OGBEv3 I get a hard 30 FPS over nearly all of Tamriel's overland (even at 3.6 ghz on the cpu) and it sometimes drops a few FPS but overall is much more stable. Granted I only use godrays and osharpen. I am using QTP3, Bomrets, RAEVWD, Unique Landscapes Compilation, Grass Overhaul, and Better Cities... so I guess OR is just the straw that breaks the camels back.

 

When it comes down to letting a mod go... I can't live without RAEVWD. I have played with it for just too long, heh. So I went back to OBGEv3. I am going to miss OR's water shaders.

Edited by Murielkai
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