pippa2 Posted August 27, 2016 Share Posted August 27, 2016 hey everyone, i downloaded a mod but it required to use the console to get it, so i tried my hand at the geck, i load up diamond city and place it infront of the player house, i save and push to pc, then launch fallout 4 and activate the esp in the game, it relaunches, and i go to the location and its not there, i tried this with just in game items aswell as modded items, i only select the mod and the main fallout 4 file, but nothing seems to be working ? am i doing something wrong Link to comment Share on other sites More sharing options...
chucksteel Posted August 27, 2016 Share Posted August 27, 2016 Ok this may be a dumb question but, did you set the mod you wanted to edit as active? If you tried to create a new .esp with the Ckit that uses an .esp from your load order then that is the problem. The Ckit will not let you do that, any edits you make in a new .esp that require another .esp as a master will not stay. They will appear to in the CKit but when you save the .esp master will be cleared out and the edits will be gone. So, open the Ckit, select the mod you want to edit in the data tab at the bottom of the data tab click the active button click OK Edit the mod Save Doing this the edits you make should show in game. Your only option for making a mod that requires another .esp as a master is to do it all in xEdit and I don't want to get into that. Link to comment Share on other sites More sharing options...
pippa2 Posted August 27, 2016 Author Share Posted August 27, 2016 oh my god I'm such an idiot, i thought you just had to double click on them and press ok, thank you dude, I'm sorry, I'm new to the geck Link to comment Share on other sites More sharing options...
pippa2 Posted August 27, 2016 Author Share Posted August 27, 2016 i did this and added the items to a container in diamond city, but they still aren't there, do i only select the mod ? because i select the the fallout 4 esp swell as the mod Link to comment Share on other sites More sharing options...
pippa2 Posted August 27, 2016 Author Share Posted August 27, 2016 I'm sorry I'm doing so many replies, but i made a whole new container outside vault 111, it wouldn't work with current chests for some reason, thank you for your time though Link to comment Share on other sites More sharing options...
greekrage Posted August 28, 2016 Share Posted August 28, 2016 (edited) hey everyone, i downloaded a mod but it required to use the console to get it, so i tried my hand at the geck, i load up diamond city and place it infront of the player house, i save and push to pc, then launch fallout 4 and activate the esp in the game, it relaunches, and i go to the location and its not there, i tried this with just in game items aswell as modded items, i only select the mod and the main fallout 4 file, but nothing seems to be working ? am i doing something wrongWhy dont you just save it to an actual esp file and activate it through your mod manager ??It will work 100% unless youre doing something else wrong.. Edited August 28, 2016 by greekrage Link to comment Share on other sites More sharing options...
greekrage Posted August 28, 2016 Share Posted August 28, 2016 i did this and added the items to a container in diamond city, but they still aren't there, do i only select the mod ? because i select the the fallout 4 esp swell as the modwithout the fallout 4 esm (masterfile) you wont have anything to work on in the geck Link to comment Share on other sites More sharing options...
chucksteel Posted August 28, 2016 Share Posted August 28, 2016 i did this and added the items to a container in diamond city, but they still aren't there, do i only select the mod ? because i select the the fallout 4 esp swell as the modwithout the fallout 4 esm (masterfile) you wont have anything to work on in the geck But, to debunk your statement, If you set an .esp as active "ANY AND ALL" of it's master files will automatically be loaded by the Ckit! In short, you only have to activate the .esp you want to edit and DO NOT have to select all of it's requirements. Edit: You would have to set the Ckit to use multiple masters if you wanted to work on a mod that had that but I'm not getting into that at the moment and is a different story. Link to comment Share on other sites More sharing options...
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