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the geck isn't letting me place items


pippa2

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hey everyone, i downloaded a mod but it required to use the console to get it, so i tried my hand at the geck, i load up diamond city and place it infront of the player house, i save and push to pc, then launch fallout 4 and activate the esp in the game, it relaunches, and i go to the location and its not there, i tried this with just in game items aswell as modded items, i only select the mod and the main fallout 4 file, but nothing seems to be working ? am i doing something wrong

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Ok this may be a dumb question but, did you set the mod you wanted to edit as active?

 

If you tried to create a new .esp with the Ckit that uses an .esp from your load order then that is the problem. The Ckit will not let you do that, any edits you make in a new .esp that require another .esp as a master will not stay. They will appear to in the CKit but when you save the .esp master will be cleared out and the edits will be gone.

 

So,

 

  1. open the Ckit,
  2. select the mod you want to edit in the data tab
  3. at the bottom of the data tab click the active button
  4. click OK
  5. Edit the mod
  6. Save

Doing this the edits you make should show in game.

 

Your only option for making a mod that requires another .esp as a master is to do it all in xEdit and I don't want to get into that.

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hey everyone, i downloaded a mod but it required to use the console to get it, so i tried my hand at the geck, i load up diamond city and place it infront of the player house, i save and push to pc, then launch fallout 4 and activate the esp in the game, it relaunches, and i go to the location and its not there, i tried this with just in game items aswell as modded items, i only select the mod and the main fallout 4 file, but nothing seems to be working ? am i doing something wrong

Why dont you just save it to an actual esp file and activate it through your mod manager ??

It will work 100% unless youre doing something else wrong..

Edited by greekrage
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i did this and added the items to a container in diamond city, but they still aren't there, do i only select the mod ? because i select the the fallout 4 esp swell as the mod

without the fallout 4 esm (masterfile) you wont have anything to work on in the geck

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i did this and added the items to a container in diamond city, but they still aren't there, do i only select the mod ? because i select the the fallout 4 esp swell as the mod

without the fallout 4 esm (masterfile) you wont have anything to work on in the geck

 

But, to debunk your statement,

 

If you set an .esp as active "ANY AND ALL" of it's master files will automatically be loaded by the Ckit!

 

In short, you only have to activate the .esp you want to edit and DO NOT have to select all of it's requirements.

 

Edit: You would have to set the Ckit to use multiple masters if you wanted to work on a mod that had that but I'm not getting into that at the moment and is a different story.

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