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CurrentPackage is 0, Not in the Array


Jokerine

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Hey all. I've been having a strange happening in my current mod lately that I have found absolutely no info about at all anywhere, so I figured I'd ask.

 

For some reason, some NPCs in my mod always give these lines in the console (package is 0, not in the array) when they are supposed to start conversation with the player, and I don't really understand why it happens. Does anybody know?

 

http://i.imgur.com/YVRUBmE.png

 

The dialogue packages are just copied from vanilla ones, conditioned correctly, evp'd and everything. The mod works as intended anyway, but I'd rather not have these errors because they make me paranoid :pinch:

 

I did some testing with different packages and the error goes away when the NPCs doesn't get assigned a package (duh). This happens with both packages added to the usual AI Package list and conditioned through script variables (which is the case with Child in my console log, who is just a human NPC) or by using AddScriptPackage (as it happens with Lefroy, who is a creature). Using either StartConversation or adding a script package ends up with the same stupid message in the console.

 

Even when I give them a vanilla dialogue package (one of Cass' packages) the error still appears. I removed NVAC to see if the game would crash because of this error (it didn't) and even NVSE + all my plugins and readded them later to see if perhaps that would help narrow down which one was logging the error but no luck, so it seems to be a base game thing.

 

So, yeah, I'm stumped. If anybody has any clues, please share. Thanks! :smile:

Edited by Jokerine
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