Jopo1980 Posted November 29, 2011 Share Posted November 29, 2011 Ok, I want to port all possible stuff from Oblivion and Skyrim to FNV. I am currently trying to integrate trees from Oblivion to the FNV GECK, so I could use them in creating a worlds greener than the desert wasteland. I would also need to port all the other plants and terrain textures plus all possible world objects, creatures etc. I ran into a problem trying to integrate trees. I copied the tree files to the data/meshes/trees folder and tried adding a new tree type in the GECK, but when I selected the tree file I wanted, it gave me an error message: Invalid directory, what´s wrong? If there are talented graphics artists here, could you try and port the creatures and other stuff that may need some more advanced work to integrate to FNV? Link to comment Share on other sites More sharing options...
Pronam Posted November 29, 2011 Share Posted November 29, 2011 (edited) You're fine to do this at your own leisure but don't expect to be able to release it. Porting content from game to game is a no-no at most places, including this one.The usual trouble you run into is a new filetype that doesn't work the other engine or a very strict folder structure that has to be kept to. Edited November 29, 2011 by Pronam Link to comment Share on other sites More sharing options...
Jopo1980 Posted November 29, 2011 Author Share Posted November 29, 2011 I don´t think there should be anything illegal about porting the content if you make a requirement of the mod that you own all the games. That is, the mod would only contain a plugin file containing the info which integrates the stuff to FNV and not the meshes and textures, which would come from the original files of the games. Each user would be required to copy their Betheda Archive files from Oblivion and Skyrim to FNV and maybe unpack them to transfer the required files to the necessary directories to integrate with FNV, but that´s it. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 29, 2011 Share Posted November 29, 2011 What you think is irrelevant, honestly. Link to comment Share on other sites More sharing options...
ModelV Posted November 30, 2011 Share Posted November 30, 2011 (edited) Was about to say why is this in this section but then I read a bit more... Yea its not legal unless you do a complicated install process requiring both games. Edited November 30, 2011 by ModelV Link to comment Share on other sites More sharing options...
AutoPumpaction Posted November 30, 2011 Share Posted November 30, 2011 Why does this guy every two days demanding someones help to do something which violents content rights?Does that a premium membership means? Licence to bother while others, which do good work and upload it on Nexus which brings them visitors, attention and money from the Google Adds, get banned becaus of honest criticism? Hey Jopo, do it yourself or hire someone to do this. Link to comment Share on other sites More sharing options...
Werne Posted November 30, 2011 Share Posted November 30, 2011 The problem with porting is that you need to edit meshes in order to transfer them to another game, otherwise it won't work. That being the problem, any user that wants to have those models in his game will need to do it himself, and a lot of people don't know how to do it. To port contents from another game you need some knowledge on 3D moddeling so I'd say that even if you do make a mod that places models from Oblivion/Skyrim into NV the user will need a couple of days of work to convert all the meshes into Fallout format and people don't like working. So it's actually pointless, unless you're making it for yourself. That being said, let's get to the problem. Are the files you are trying to use in the .spt or .nif format? Link to comment Share on other sites More sharing options...
Jeux Posted November 30, 2011 Share Posted November 30, 2011 The problem here, Jojo, is that you just aren't getting the idea in your head. Unless you are willing to work through the legal "loopholes" (if any) and/or get permission to use such assets, it isn't worth the port. In this particular question of yours, nifs from Oblivion won't work with the Fallout engine because the "nodes" are setup differently (feel free to correct me on this...or elaborate more.) And from my perspective, it looks like you are quickly becoming one of the less favorable members on this forum. But then I gotta remember what you posted one time: "You don't care what other people think". Just chill out man. Link to comment Share on other sites More sharing options...
Cyberlazy Posted November 30, 2011 Share Posted November 30, 2011 I wonder if anyone could make an automated BSA extractor/IPS patcher. Such that your mod would consist of just a script and IPS files that extracts from a BSA of another game( or even the same game, in the case of wanting to make modifyed versions of DLC weapons and such), then patchs the model. Technicaly your IPS patch contains no content from other games, just your own edits, So your not distributing anything except 'instructions'.. Well, Im pertty sure someone COULD make this, the real question then becomes: Would the nexus allow it? Link to comment Share on other sites More sharing options...
Tyrannus007 Posted November 30, 2011 Share Posted November 30, 2011 (edited) Yeah, Morroblivion does that. It originally got a cease-and-desist and got kicked out of Nexus for using copywrited content, so they changed to a program that converts content between the two games. I don't believe what they're doing is illegal. They couldn't upload it here, of course. Edited November 30, 2011 by Tyrannus007 Link to comment Share on other sites More sharing options...
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