rickerhk Posted November 30, 2011 Share Posted November 30, 2011 See if you are set as a ghost:Player.GetIsGhost <enter>Should return 0 Player.SetGhost 0 <enter> if you are. Link to comment Share on other sites More sharing options...
Guss Posted November 30, 2011 Share Posted November 30, 2011 about the most i can help. even if you save the game with one active they aren't in the save again when you reload the game. only tgm i used so not the others. but something is up though. :wallbash: Link to comment Share on other sites More sharing options...
sirxazor Posted November 30, 2011 Author Share Posted November 30, 2011 I did getisghost and it returned with a 1, so I did setghost 0 but I am still invinsible... do I need to relog? Link to comment Share on other sites More sharing options...
zeromus88 Posted November 30, 2011 Share Posted November 30, 2011 Hmm...might've been removed then. It was a console command I saw at one point, although I might've been mistaken. Although both TIM and TGM being disabled, I don't exactly know why that'd happen. Interesting bug... Link to comment Share on other sites More sharing options...
sirxazor Posted November 30, 2011 Author Share Posted November 30, 2011 Ah... there we go, after I fast travel the ghost thing went away... thank you so much Link to comment Share on other sites More sharing options...
Nnbmods Posted April 23, 2020 Share Posted April 23, 2020 For what it's worth I was having the same problem, just kept reloading saves going farther and farther back till I could take damage. Lost a fair bit of progress but my game works now 𤷠Link to comment Share on other sites More sharing options...
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