bdf1992 Posted November 30, 2011 Share Posted November 30, 2011 hello i can't seem to find an answer to this at all. 1st there are 3 texture contained in a weapon the diffusethe normal that contains a spec mapand this _m thing, what is it and how is it important to modding another thing, certain weapons glow, what file do i need to change that? Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 30, 2011 Share Posted November 30, 2011 I think the m image has something to do with the way light shines upon it. Link to comment Share on other sites More sharing options...
ccjuju Posted November 30, 2011 Share Posted November 30, 2011 I googled skyrim texture "_m" and the very first result that popped up was this thread which claims _m textures are environment maps, used for simple reflections. Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 30, 2011 Share Posted November 30, 2011 I was right in a way :S All white:http://img7.imageshack.us/img7/1985/whiteoew.jpg All black:http://img855.imageshack.us/img855/5925/blackol.jpg Link to comment Share on other sites More sharing options...
bdf1992 Posted November 30, 2011 Author Share Posted November 30, 2011 I googled skyrim texture "_m" and the very first result that popped up was this thread which claims _m textures are environment maps, used for simple reflections.that tell me what it is. and i can guess about how to change it, guess i'll just have to play around with it anyone know where the glow files are for the daedric weapons?can't find that either...i looked on google and explored all of the bsa Link to comment Share on other sites More sharing options...
throttlekitty Posted November 30, 2011 Share Posted November 30, 2011 Close, it's not the environment map itself, but a mask to control it's presence. Daedric glow is a mesh effect now, rather than a texture. Link to comment Share on other sites More sharing options...
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