SGTbayk47 Posted August 30, 2016 Share Posted August 30, 2016 (edited) Hey everyone, I'm currently trying to create a new world space, and would like to use a height map I have. However, I know I will have problems importing it into the GECK Heightmap Editor. The GECK wiki says; The files should also have been saved with these Raw Option settings: Header: 0, Non-interleaved Order, Count: 1, Depth: 16 Bits, Byte Order: IBM PC. I have absolutely no idea what those settings mean, nor do I know any software that allows me to export RAW files with those options. Right now I only have a black and white height map image in .png format. Does anyone know what software I could use (preferably free) to export the image with the settings mentioned above, if so it would be greatly appreciated. EDIT: I'd also like a little help visualising the scale. The GECK wiki refers to this grid when naming height maps, and I was wondering how big the 0_0 square is in regards to in game cells, eg 5x5. Thanks. Cheers, Bay K. Edited August 30, 2016 by SGTbayk47 Link to comment Share on other sites More sharing options...
TrickyVein Posted August 31, 2016 Share Posted August 31, 2016 (edited) Photoshop CS2 is free after registering with Adobe and has the ability to export files using those settings. Quad 0_0 includes cells from 0 → 31 in the X and Y direction. Or, each quad includes 32x32 cells. For further reference, the total area of the capital wasteland is 6x6 quads. The playable area (within the invisible borders that tell you to turn around and don't look any further) is ~ 2x2 quads. NV's worldspace is 4x4 quads with roughly the same 2x2 playable area. Edited August 31, 2016 by TrickyVein Link to comment Share on other sites More sharing options...
LazyManHobbies Posted May 26, 2021 Share Posted May 26, 2021 I wish this thread got more attention. I'm facing the same problem Link to comment Share on other sites More sharing options...
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