Vangarrett99 Posted November 30, 2011 Share Posted November 30, 2011 Was thinking about this - should I put all my perks into Alchemy rather than Magic? (Restoration, Alterations, Conjurations, Illusions) I mean with Alchemy, we can produce potions that duplicate magic effects. Potions are easy to use as well. No casting required! (Apart from their weights) Sure, magic perks are great, but there is only 81 perk points to go around. ( I wanted to train Smithing, Enchanting as well. My character is a Artificer-Rogue ) lol Opinion? Link to comment Share on other sites More sharing options...
oldspice2625 Posted November 30, 2011 Share Posted November 30, 2011 I think you get some perk points from quests as awell, no? I thought the maximum number of perks was around 90 or so... even still, you have a valid point. Honestly, most of the magic skills aren't worth investing into, except for restoration and alteration for non mages, and even then, not all of them (atronach and the spell effect reducer are very nice, but not necesarilly needed). Link to comment Share on other sites More sharing options...
Vangarrett99 Posted November 30, 2011 Author Share Posted November 30, 2011 I think you get some perk points from quests as awell, no? I thought the maximum number of perks was around 90 or so... even still, you have a valid point. Honestly, most of the magic skills aren't worth investing into, except for restoration and alteration for non mages, and even then, not all of them (atronach and the spell effect reducer are very nice, but not necesarilly needed). I read that there is only 81 perk points. Just played the game, so I weren't aware that there are quests that award perk points. Yeap, my sentiment exactly. Some of the magic perks are not relevant, depending on play style. Oh yeah, powerful poison can be created from alchemy, and with the bow, it is a killer. :D Link to comment Share on other sites More sharing options...
Valamyr Posted November 30, 2011 Share Posted November 30, 2011 (edited) I think you get some perk points from quests as awell, no? I thought the maximum number of perks was around 90 or so... even still, you have a valid point. Honestly, most of the magic skills aren't worth investing into, except for restoration and alteration for non mages, and even then, not all of them (atronach and the spell effect reducer are very nice, but not necesarilly needed). I read that there is only 81 perk points. Just played the game, so I weren't aware that there are quests that award perk points. Yeap, my sentiment exactly. Some of the magic perks are not relevant, depending on play style. Oh yeah, powerful poison can be created from alchemy, and with the bow, it is a killer. :D Cap is level 81, thus 80 perk points. There ARE perks you get through in-game actions, including 14 permanent ones listed in the Prima guide. But they arent bonus perk points for use in skills constellations, they are their own things. Small bonuses to this and that. Examples are; " Agent of Dibella +10% damage to the opposite sex, Agent of Mara +15 Resist Magic (prolly the best one), Ancient knowledge +25% armor if wearing all Dwemer and smithing raises faster, Archmage's Authority which improve prices at the College, Assassin's Aegis +25% armor if wearing DB armor, Force without effort (get staggered 25% less, stagger others 25% more). Others have effects like: chance to find more gems in chests, healing spells heal 10% more, chance to create two potions when doing alchemy, bonuses to some shouts. They're all quest related. So basically when it comes to the Skill Trees, there's 80 perk picks outta 250 options. edit: well I typed that for nothing. Its already wiki'd :) http://www.uesp.net/wiki/Skyrim:Agent_of_Dibella#Agent_of_Dibella Edited November 30, 2011 by Valamyr Link to comment Share on other sites More sharing options...
Vangarrett99 Posted November 30, 2011 Author Share Posted November 30, 2011 I think you get some perk points from quests as awell, no? I thought the maximum number of perks was around 90 or so... even still, you have a valid point. Honestly, most of the magic skills aren't worth investing into, except for restoration and alteration for non mages, and even then, not all of them (atronach and the spell effect reducer are very nice, but not necesarilly needed). I read that there is only 81 perk points. Just played the game, so I weren't aware that there are quests that award perk points. Yeap, my sentiment exactly. Some of the magic perks are not relevant, depending on play style. Oh yeah, powerful poison can be created from alchemy, and with the bow, it is a killer. :D Cap is level 81, thus 80 perk points. There ARE perks you get through in-game actions, including 14 permanent ones listed in the Prima guide. But they arent bonus perk points for use in skills constellations, they are their own things. Small bonuses to this and that. Examples are; " Agent of Dibella +10% damage to the opposite sex, Agent of Mara +15 Resist Magic (prolly the best one), Ancient knowledge +25% armor if wearing all Dwemer and smithing raises faster, Archmage's Authority which improve prices at the College, Assassin's Aegis +25% armor if wearing DB armor, Force without effort (get staggered 25% less, stagger others 25% more). Others have effects like: chance to find more gems in chests, healing spells heal 10% more, chance to create two potions when doing alchemy, bonuses to some shouts. They're all quest related. So basically when it comes to the Skill Trees, there's 80 perk picks outta 250 options. edit: well I typed that for nothing. Its already wiki'd :) http://www.uesp.net/wiki/Skyrim:Agent_of_Dibella#Agent_of_Dibella Alrighty, thanks for the info! :) Link to comment Share on other sites More sharing options...
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