Chthonian Posted August 30, 2016 Share Posted August 30, 2016 So a buddy of mine had an idea for a mod and I really like it, so I want to make it happen as I think people would generally really like it and I don't think its been done before. So the idea is this: All throughout the game there are those metal crates that are just static objects that serve no real purpose other than being just for looks. Do you ever think to yourself, I wonder if there's anything inside those crates? Wouldn't it be cool if you could pick them up and take them back to your base and pry them open and see if they had loot inside? So basically, I either need a way to attach a script onto those crates or turn them all into misc items so they can be picked up and then brought back to a settlement where you can use a workbench of some sort to open them up. Then when they are opened there will be a sort of RNG that determines what items you will get, so I guess a custom loot table will have to be made for that. So what I need help most with is, how would I go about putting a script on those static crates, or turning them into misc items, and what would be the better option out of the two? Then how would I go about using them in a workbench to "open" them so it uses the custom loot table for the player to get loot from them? If anyone wants to help make this idea a reality I'd much appreciate it, and of course you would be credited in helping make it happen, thanks for your time Link to comment Share on other sites More sharing options...
Spifferino Posted August 31, 2016 Share Posted August 31, 2016 Now, I'm not scripter but this sounds like quite the task. Wouldn't it be easeir to just make them all locked containers? If you're looking for a level of difficulty, you could just set all the locks to the highest possible setting. IMO that would be easier, and more practical. Link to comment Share on other sites More sharing options...
Chthonian Posted August 31, 2016 Author Share Posted August 31, 2016 Yes that is for sure the "easier" way of doing it, but if I did that the mod would just be a simple loot table mod and to me that wouldn't be as much fun as my friends idea. I really like the idea of the player having to actually take the crate its self back home to be able to open it up. Plus making it so they have to open them up at a workbench adds more options for how the loot tables can be configured, allowing for more options of different crates with different loot available in each. Also with them being considered a misc item they could even be looted simply to sell for caps or even scraped for steel, it would all be up to the player Link to comment Share on other sites More sharing options...
atm1090 Posted August 31, 2016 Share Posted August 31, 2016 its the creativity. an idea to make this I guess immersive is thers no lock to the boxes, you need like a special plasma cutter or diamond tip saw blade to cut them open since theyre made of a super dense alloy. Link to comment Share on other sites More sharing options...
Chthonian Posted August 31, 2016 Author Share Posted August 31, 2016 Yes that is where taking it back to a workbench would make sense, so its like you have the tools at the workbench to cut/break it open Link to comment Share on other sites More sharing options...
pirRelli Posted September 1, 2016 Share Posted September 1, 2016 My personal golden rule of thumb is to put objects into their natural habitat. So a "pickupable" object should not be a static instead transformed into a Misc object (you would need one anyway for managing it in your inventory). The whole opening-the-crate part can probably be done in many different ways. First thing that comes to mind is using it to build a container at a workshop that receives some random items from a LeveledList. Link to comment Share on other sites More sharing options...
Chthonian Posted September 1, 2016 Author Share Posted September 1, 2016 Yes I had planned on either making the crates misc items or activators that when activated places a misc item version of a crate in your inventory then disables the activator crate from the world. Your idea for making it so that the workshop is used to turn the item into a container that can be placed and looted is not a bad idea actually, thanks for the advice Link to comment Share on other sites More sharing options...
Recommended Posts