Dwalin2012 Posted August 31, 2016 Share Posted August 31, 2016 Have got a problem today: I decided to uninstall the mod "Guards of Cyrodiil" and after doing that, the game starts crashing everytime I try to save (both normally or through Streamsave). I re-installed the game, tried to just disable the mod instead of uninstalling it completely, it has the same result: any time I try to save, crash to desktop. I could continue to play with this mod installed, but then there is a question: what if I install some other mod which I eventually dislike and decide to uninstall? Will this happen with any large mod I try to remove after installing, and do I have to keep them all forever or start the game from scratch? I can't go back to my save when I hadn't yet installed the mod, it was there from almost the beginning of the game, and I am already level 51, finished the main questline etc. Is there some way to remove this mod without losing the ability to save the game? Active Mod Files: 00 Oblivion.esm 01 DibellasWatch.esm 02 TR_OoT_Main.esm 03 Cybiades.esm [Version 2.0] 04 Windfall.esm 05 All Natural Base.esm [Version 1.36] 06 Cobl Main.esm [Version 1.72] 07 TamRes.esm 08 TamRes_LandscapeResource.esm 09 Oscuro's_Oblivion_Overhaul.esm [Version 1.38] 0A CyrodiilUpgradeResourcePack.esm 0B (DC)A Saints Tale Master.esm [Version 3.0] 0C Better Cities Resources.esm [Version 6.0.6] 0D bookplacing.esm 0E CURP_Controller.esm 0F CM Partners.esm 10 Knights - Revelation.esm 11 bookplacing.esp 12 Unofficial Oblivion Patch.esp [Version 3.5.4a] 13 DLCShiveringIsles.esp 14 Better Cities .esp [Version 6.0.5] 15 TamRes.esp 16 All Natural.esp [Version 1.36] 17 All Natural - SI.esp [Version 1.36] 18 Enhanced Water v2.0 HDMI.esp 19 All Natural - Real Lights.esp [Version 1.36] 1A AliveWaters.esp 1B AliveWaters - Slaughterfish Addon.esp 1C Book Jackets Oblivion - BP.esp 1D CoO1.esp 1E P1DrobesOver.esp 1F Reznod_Mannequin.esp 20 Enhanced Economy.esp [Version 5.4.3] 21 FormID Finder4.esp 22 Spell Delete.esp 23 Streamline 3.1.esp 24 DLCHorseArmor.esp 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 26 DLCOrrery.esp 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 28 DLCMehrunesRazor.esp 29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 2A DLCSpellTomes.esp 2B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2C SentientWeapon.esp [Version 3] 2D Weapon Improvement Project.esp [Version 1.3] 2E Imperial Armor Replace.esp 2F Athletics While Riding.esp 30 Cobl Glue.esp [Version 1.72] 31 Cobl Si.esp [Version 1.63] 32 Cobl Tweaks.esp [Version 1.44] 33 Oscuro's_Oblivion_Overhaul.esp [Version 1.38] 34 OOO 1.32-Cobl.esp [Version 1.72] 35 Ivellon.esp [Version 1.8] 36 00RBScribeSupplies Intensive.esp [Version 6.0.0] 37 AraenyaRealm.esp 38 AyranUndercity.esp 39 Cliff_PersonalGuildStorageChest.esp [Version 1.0] 3A Defenders of Cyrodiil.esp 3B DibellasWatchAdditions.esp 3C Dwarven Mines.esp 3D Edgar's little secret.esp 3E Fighters Guild Quests.esp 3F GatewayRealmUL.esp 40 GlowplugSilatari.esp 41 ICEXPAND.esp [Version 6.0.0] 42 kingdomofAlmar.esp 43 Kragenir's Death Quest.esp [Version 2.16] 44 KDQ - Rural Line Additions.esp 45 300_White Stallion 4.esp 46 KvatchRising.esp 47 OldCrowInn.esp [Version 6.0.0] 48 LordKain_Adash_World.esp 49 marodan_osdakal.esp 4A TheHole.esp 4B The Ayleid Steps.esp [Version 3.4.1] 4C The Power of the North.esp [Version 5.9] 4D TheElderCouncil.esp 4E TheElderCouncil_TempleOfTheOne.esp 4F TEC_4ERA_Dialog_Filter.esp 50 TR_Stirk.esp 51 Stirk_Compatibility_Patch.esp 52 VaultsofCyrodiil.esp [Version 6.0.0] 53 VeridiusInvestigations.esp [Version idius] 54 Versus Dark Brotherhood.esp [Version sus] 55 Vampire Hunting - Order of the Virtuous Blood.esp 56 Woodland Rangers.esp [Version 1.5.3] 57 Windfall.esp 58 Arena Lite.esp 59 DLCBattlehornCastle.esp 5A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 5B DLCFrostcrag.esp 5C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 5D DLCFrostcragReborn.esp [Version 1.4.7] 5E FrostcragRebornCobl.esp 5F Knights.esp 60 Knights - Book Jackets.esp 61 Knights - Unofficial Patch.esp [Version 1.1.8] 62 Knights - Revelation.esp 63 Oscuro's_Oblivion_Overhaul - Knights of Nine.esp 64 Cybiades.esp [Version 2.1] 65 CybiadesDungeon.esp [Version 2.1] 66 GuardsofCyrodiilRedux.esp [Version 1.18] 67 The Lost Spires.esp 68 Origin of the Mages Guild.esp [Version 7.3] 69 The Mystery of the Dulan Cult.esp [Version 6.0.0] 6A AFK_Weye.esp [Version 2.32.Non-COBL] 6B Origin of the Mages Guild OOO Patch.esp [Version amps] 6C ReclaimSancreTor.esp [Version 1.0.5] 6D Feldscar.esp [Version 1.0.13] 6E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 6F xulLushWoodlands.esp [Version 1.3.3] 70 VHBloodlines 1.2.esp [Version 1.5.6] 71 Vampire Hunting Bloodlines Patch.esp 72 xuldarkforest.esp [Version 1.0.5] 73 LostSpires-DarkForest patch.esp 74 xulStendarrValley.esp [Version 1.2.2] 75 xulTheHeath.esp 76 xulEntiusGorge.esp [Version 1.2.1] 77 xulFallenleafEverglade.esp [Version 1.3.1] 78 LostSpires-Everglade patch.esp 79 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2] 7A xulColovianHighlands_EV.esp [Version 1.2.2] 7B KragenirsDeathQuest-LostCoast patch.esp [Version 1.1] 7C LostCoast + Cybiades Patch.esp [Version 1.0] 7D xulBravilBarrowfields.esp [Version 1.3.5] 7E xulAncientYews.esp [Version 1.4.4] 7F SentientWeaponII-AncientYews patch.esp 80 xulAncientRedwoods.esp [Version 1.6] 81 xulCloudtopMountains.esp [Version 1.0.3] 82 KragenirsDeathQuest-CloudtopMountains patch.esp [Version 1.1] 83 RST+Cloudtop Mountains.esp [Version 1.1] 84 xulArriusCreek.esp [Version 1.1.4] 85 xulPatch_AY_AC.esp [Version 1.1] 86 AFK_Weye Arrius_Creek Patch.esp 87 xulRollingHills_EV.esp [Version 1.3.3] 88 KragenirsDeathQuest-RollingHills patch.esp [Version 1.1] 89 xulPantherRiver.esp 8A xulRiverEthe.esp [Version 1.0.2] 8B xulBrenaRiverRavine.esp [Version 1.1.1] 8C xulImperialIsle.esp [Version 1.6.8] 8D xulBlackwoodForest.esp [Version 1.1.1] 8E xulCheydinhalFalls.esp [Version 1.0.1] 8F DungeonsOfIvellon-CheydinhalFalls patch.esp 90 xulAspenWood.esp [Version 1.0.3] 91 xulSkingradOutskirts.esp [Version 1.0.2] 92 RST+Skingrad Outskirts.esp [Version 1.1] 93 xulSnowdale.esp [Version 1.0.6] 94 Feldscar+Snowdale Patch.esp [Version 1.0.2] 95 FrostcragReborn-Snowdale patch.esp 96 OOO-Snowdale Patch.esp [Version 1.1] 97 Snowdale - Fighters Guild Quests Patch.esp 98 xulCliffsOfAnvil.esp [Version 1.1.3] 99 OOO-CliffsOfAnvil patch.esp [Version 1.2] 9A Kragenir'sDeathQuest-RST-CliffsofAnvil Patch.esp [Version 1.0] 9B xulSilverfishRiverValley.esp [Version 1.0.4] 9C Lost Spires + Silverfish River Patch.esp [Version 1.0] 9D GuardsOfCyrodiilRedux-SilverfishRiverValley patch.esp [Version 1.0] 9E xulJerallGlacier.esp [Version 1.0.2] 9F OOO-JerallGlacier patch.esp [Version 1.0] A0 xulTheEasternPeaks.esp [Version 1.2] A1 KragenirsDeathQuest-EasternPeaks patch.esp [Version 1.0] A2 DwarvenMines-UniqueLandscapes Merged patch.esp A3 bartholm.esp A4 Frostcrag Village.esp [Version 1.0.7] A5 DLCFrostcrag Reborn - Frostcrag Village Patch.esp [Version 1.4.7] A6 Fort Akatosh Redux.esp A7 Salmo the Baker, Cobl.esp [Version 3.08] A8 RST+Cheydinhal Falls.esp [Version 1.1] A9 FightersGuildContracts.esp AA Better Cities - House Price Patch.esp [Version 6.0.0] AB Harvest [Flora].esp [Version 3.0.0] AC Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] AD Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] AE CUO_Dwemer.esp AF DecoratorAssistant with OBSE v1.1.esp B0 LastUnicorn.esp B1 Druid Mod.esp B2 RshAlchemy.esp B3 Level_Rates_Modified_x5.esp B4 MW Style Dremora.esp B5 Oblivion_Character_Overhaul.esp [Version 1.0] B6 bgIntegrationIntegratedEV.esp [Version 1.0an] B7 IntegrationTheStrandedLight-SilverfishRiverValley patch.esp [Version 1.1] B8 IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp [Version 1.2] B9 Better Cities Full.esp [Version 6.0.6] BA Adventurers Guild.esp [Version 1.0] BB Better Cities - IC Imperial Isle.esp [Version 6.0.2] BC Better Cities - All Natural.esp [Version 6.0.4] BD Better Cities - Unique Landscape Barrowfields.esp [Version 1.5] BE xulChorrolHinterland-BC6.esp BF Better Cities Bruma - The Elder Council.esp [Version 6.0.4] C0 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.4] C1 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5] C2 Better Cities - Origin of the Mages Guild.esp [Version 6.0.0] C3 Better Cities Chorrol - Reclaiming Sancre Tor.esp [Version 6.0.4] C4 Better Cities Skingrad - Reclaiming Sancre Tor.esp [Version 6.0.0] C5 Better Cities Full - OOO.esp [Version 6.0.6] C6 Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5] C7 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 1.5] C8 Better Cities - Unique Landscape Snowdale.esp [Version 1.5] C9 Better Cities - VHBloodlines.esp [Version 6.0.0] CA Better Cities - Lost Spires - Adventurers Guild.esp CB Better Cities - COBL.esp [Version 6.0.4] CC Cobl Silent Equip Misc.esp [Version 01] CD DWIngameMap.esp CE Better Imperial City.esp [Version 6.0.6] CF All Natural Real Lights - Better Cities IC Patch.esp D0 Better Cities IC Arena - Reclaiming Sancre Tor.esp [Version 6.0.0] D1 Better Imperial City - OOO.esp [Version 6.0.6] D2 Better Imperial City FPS Patch.esp [Version 6.0.0] D3 Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5] Link to comment Share on other sites More sharing options...
bill8872 Posted August 31, 2016 Share Posted August 31, 2016 This can be normal when removing a mod during a playthrough. The normal thing is not being able to load a save, not not being able to save. With the amount of game time you would lose, I would just stay with the mod. Any large mod that changes gameplay can cause issues if you don't like it, and remove it during a playthrough. Many will recommend to never remove mods during a playthrough as corrupting the save is very common. Link to comment Share on other sites More sharing options...
bben46 Posted August 31, 2016 Share Posted August 31, 2016 If a save requires something from a mod and that mod has been removed it can cause a crash. Try going back several saves, or even back to the beginning, and use bracketing to zero in on when the crash begins. Link to comment Share on other sites More sharing options...
Dwalin2012 Posted August 31, 2016 Author Share Posted August 31, 2016 I tried to to this with the earliest save I have, but the same thing happens: I am able to load the save with the mod de-activated, but can't save without crashing unless I re-activate it. The save isn't very old though, I had 84 copies of the save folder from different periods in the game, but they occupied too much space on disk, so I deleted them all days ago, except the last 4, so could try only with the oldest save in those remaining folders. But I suspect this would have happened anyway, no matter how much older the save would be, since the mod was present in the game almost since the beginning, it's just I never botherd to start it until some days ago, unfortunately.... I guess I will have to keep it, but at least I will be more careful with the next mods: before starting one, I will make test saves wiith the new mod, and try to load and save in them with this mod de-activated; if it works, then ok; if not, I would better stay away from such a mod. That's sad though, I never thought that making a clean save could be a problem. Link to comment Share on other sites More sharing options...
Striker879 Posted September 1, 2016 Share Posted September 1, 2016 Not certain it will help, but you could try the "coc center and wait trick". Deactivate the problematic mod, but don't uninstall it. Open the console and then type coc center and then hit Enter. You will be transported to an open plain with a few trees visible in the distance. Using the game wait menu (default the t key) wait for three full days and then a bit for good measure (so 72 hours plus a few). Open the console and then coc weye and you will be transported to the fisherman's shack at Weye (if you know the correct location code for another location you can go back there instead). That may be all you need to do to get back on track or if not you can then add the step of uninstalling the problematic mod and then going through the coc center wait again. Link to comment Share on other sites More sharing options...
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