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Modifying crafting bench recipe XP


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I apologize if this question is trivial but I can't seem to find any resources on the topic. I'm new to developing mods.


I have custom recipes but I don't want them to grant any XP. When I add them to the chemlab, it grants 12xp. I want it to be 0, however. How is that handled in the CK?


I think mods like OC-Decorator can do this, but I can't find any way to edit XP gains.

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  • 1 year later...

dead topic is dead, but DAMNIT! i am having this same problem. Im going to be looking in keywords and perks/abilities for a roundabout bypass for piggybacking onto the player perk.

 

EDIT: player perk is EXTREMELY invasive, but still an indirect clause might be able to be set up with keywords and the related skillperk at least.

Edited by MagickalRavage
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GOT IT!

 

It's a little invasive and only works if the PC gets intelligence 2 (but let's face it, the characters with 1 INT couldnt be killed by the EXP anyway) but if you attach a "modify experience" at multiply bu 0.0 to the "TrainingIN01" perk, and give it the condition of a keyword = 1 OR (not AND) to all fields "perk owner, weapon and target", lets say "GiveNoCraftExp" -you'll have to make a keyword that does this and assign it the type of "NONE" and add that to your recipe keywords. YOU WILL NOW have a recipe that produces 0 exp as long as the PC has an intelligence of 2 :smile:

 

EDIT: This... "SHOULD" work about as much as a parachute "SHOULD" function after you already leap from a perfectly good aircraft.

 

EDIT2: Doesnt work. But there may be another roundabout way. dunno what that is... YET.

Edited by MagickalRavage
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