Stargazer09 Posted October 11, 2016 Share Posted October 11, 2016 I have a few questions on setting up Raider outposts and its effect on my settlements and the MM faction. 1. Establishing the first outpost will make Preston Garvey permanently hostile? As in, shoot on sight hostile?2. Can I use a settlement I've claimed, but as yet unpopulated by setttlers, to set up the outposts? I have a number of such settlements - Jamaica Plains, Starlight Drive-in, Spectacle Island, Sunshine Co-op to name a few.3. Will bribing an existing settlement to supply a Raider Outpost have any effect on the settlement's happiness? For this play though I'm definitely going to do Open Season, the question is when. In your opinion, is it worth doing Home Sweet Home? There is only one perk I'm really interested in (Ace Operator) but it's not a must-have perk. I've also read that outposts can be converted to regular settlements, by killing the raiders occupying it. The advice was also not to build turrets at these places as apparently a glitch makes the turrets indestructible and hence the outpost inconvertible. Conversely I've also read that this isn't true i.e. once designated as an outpost it remains one. Would like to hear from other players' experience. Thanks. Link to comment Share on other sites More sharing options...
Moraelin Posted October 11, 2016 Share Posted October 11, 2016 1. NOTHING makes Preston PERMANENTLY hostile. Shooting minutemen may well make him temporarily shoot-on-sight hostile, but he should calm down after a few days. But if you evacuate the settlers before taking the quest to take them over, OR if you talk them out of their land, Preston will get butthurt but not actively hostile. Or you could take over some places you don't already own. E.g., in my game I started with Outpost Zimonja which was under the control of other raiders. Preston still gets butthurt, but eh... 2. Unless you use mods, a settlement that was turned into a raider vassal is no longer under your control at all. They just pay tribute in caps to you and in food and water to the raider outposts, but otherwise are autonomous vassals. Hence their happiness stops mattering at all. 3. Well, the question is just whether you feel like doing HSH and OS, and when. What seems to be not obvious to some people is that you don't HAVE to keep Preston happy. You can still have him nuke the Institute for you, even if he thinks you're the worst general ever. Worse than even General Melchett, even. Worse than General Failure. As long as you have 8 minutemen settlements, including the Castle, you're good to go. 4. I haven't actually tried it myself, so no idea about killing the raiders at outposts. Sounds like some kind of glitch -- most probably a workshop parent quest conflict with a pre-NW mod -- if you can't convert a settlement to or from a full raider outpost. Link to comment Share on other sites More sharing options...
Stargazer09 Posted October 11, 2016 Share Posted October 11, 2016 SO you're saying once a settlement becomes a vassal settlement it no longer counts as a player settlement? Any way of getting it back once the raiders have been dealt with? Link to comment Share on other sites More sharing options...
Moraelin Posted October 11, 2016 Share Posted October 11, 2016 Well, technically, it ceases to be one of your settlements even before it actually becomes a vassal. As soon as you tell Shank you want to make it a vassal, it breaks off from your control. As for getting it back, heck if I know. I'd assume you can do a quest for them or something, when it's no longer elligible to be a vassal. The thing about raider outposts and vassals is that raider outposts have a radio tower which gives them a finite range of influence. They can only have vassals within that radius. I'd expect that once there are no raiders keeping them terrified, the people would revert to being just a normal village. But that's all guesswork. Why do you want it back anyway? As I was saying, they provide more coin than a regular settlement. Link to comment Share on other sites More sharing options...
Moraelin Posted October 11, 2016 Share Posted October 11, 2016 BTW, you can always just get Full Settlement Control and never lose the vassals. But that's IMHO double dipping, since you get both the normal money and resources, and the tribute that was supposed to replace it. Then again, if you can tax your peasants double without starving them, it does feel like the kind of thing that a proper evil Overboss would do. Link to comment Share on other sites More sharing options...
Moraelin Posted October 11, 2016 Share Posted October 11, 2016 BTW, as a final idea, you don't actually HAVE to make a ton of vassals, or in fact any. The HSH arc only requires to make you ONE vassal, after you make the first raider outpost. BUT, and this is a big but, if there are no eligible settlements in range, it just skips. So if you don't already own all the map, you can just place your raider oupost at the far end of nowhere, where the monorail falls off the map. Ah, but, the astute reader will say, those raiders need vasals to supply them with food an water! Yeeah, sorta. What they need is food and water, no matter where it comes from. And water can come from right there anyway. You can always: 1. Just plant some crops and assign raiders to work them. Be warned: big happiness drop. 2. Just plant some crops and assign ROBOTS to work them. Well, barring other bugs (i.e., grab UFO4P first), robots don't cause much of a happiness drop AS LONG AS YOU MAKE BEDS FOR THE ROBOTS TOO. Yeah, actually it turns out that most of the happiness drop we were seeing from robots was just their taking someone's bed, and then you have that other guy being very unhappy. Build beds for robots, and you're set. Mind you, those goofy-ass raiders may still complain and lose SOME happiness just for seeing crops being worked. They're terminally allergic to work, really. 3. Just supply your raider outpost via normal provisioner routes. In fact, you only need one route, since all raider settlements are automatically linked with invisible routes. So just connect one of them to your existing supply network, and they're all supplied. To connect them you will NEED a robot. So build one. A default protectron will do, but if you want to pimp it up, go for it. It also needs to start FROM a raider outpost. You can't tell a robot at a regular settlement to supply the raiders. You have to tell a robot at the raider outpost to connect to one of your settlements. So move your robot to a raider outpost, go there and start a supply route. Link to comment Share on other sites More sharing options...
cossayos Posted October 11, 2016 Share Posted October 11, 2016 Yeah, I dropped 900 mutfruits into their storage and they complain. Link to comment Share on other sites More sharing options...
Stargazer09 Posted October 12, 2016 Share Posted October 12, 2016 Thank guys. :) Link to comment Share on other sites More sharing options...
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