tartarsauce2 Posted September 3, 2016 Share Posted September 3, 2016 (edited) Nvidia doesn't play nice with AMD by all reportssome would say it's on purpose, but the method and manner is something like "unnecessary complexity to get slightly better results"like, the way they don't play nice is deliberately jack the heat up to 999 degrees when they can stand 1000 and AMD can stand 998except with tesselation or whatever, graphics stuffand they get games companies to use the stuff with them in mind like that... hmm Edited September 3, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
Moraelin Posted September 3, 2016 Share Posted September 3, 2016 Well, of course the normals can be (and usually ARE) a different size than the main textures, and ditto for all other textures you may or may not use. Hell, you can also use more than one texture per weapon. Like you could have an 8k texture for a rifle, and a 2k texture for the scope. Or yes, you can use transparency layers, like I used for the glow on my old magic wand for FO3 and NV or the lightsabers. But that's not the same thing as a 10k texture. Among other things, because the number of pixels isn't the same. A 10k texture would have 100 Mega-pixels, while even using multiple diffuse textures, an 8k + 2k only has 68 Mega-pixels. What you COULD do, though, if you're determined to have 10k shown on the weapon is something like make a 16k texture and only use 10k space on it. Beats me why, though. But you can if you're that determined. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted September 4, 2016 Share Posted September 4, 2016 (edited) what sorts of things would having a 16k texture and only using 10k space on it do exactly?because it sounds almost like that's what they were going for maybekinda like how strong people also demonstrate muscle control not just lifting powerbut this seems like a weak explanation, is there anything you can think of, waste of time or not, that 10/16k would afford?perhaps some element of the design choice enables things that can't be done elsewise, or some property suits their purposes in an abstract way better... Edited September 4, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
TheVampireDante Posted September 4, 2016 Share Posted September 4, 2016 what sorts of things would having a 16k texture and only using 10k space on it do exactly?because it sounds almost like that's what they were going for maybe Perhaps an attempt at the look without the strain? Other than that it's a waste of time. kinda like how strong people also demonstrate muscle control not just lifting power Irony there is a truly strong person doesn't have to show off, they use their strength when needed without a word, not announce it and declare a "come all who challenge" scenario.Admittedly, not a logic that applies when trying to sell a product, but in that situation logic always seems to take a back seat. Link to comment Share on other sites More sharing options...
DZMaven Posted September 4, 2016 Share Posted September 4, 2016 Played through this mod and it wasn't anything particularly noteworthy. Light shafts, light shafts everywhere. Very dark, typical Ghoul maze. Pretty much requires a light in order to even see anything. There is a game breaking bug with it though. I don't know how widespread it is, but VATS can get disabled by attempting to activate the Vault door. I believe it's because the mod uses Vault 114 assets and I saw an old video where someone described VATS breaking with Vault 114's door. So, to stay on the safe side, you might now want to touch the vault door controls. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted September 4, 2016 Share Posted September 4, 2016 The only bug I had with this was that I first tried to enter the church with Ambient Occlusion and God Rays turned off. The door was blocked by a load of rock so I had to use TCL to get in. Later I turned AO and GR back on and when I left the church the rock had disappeared. Link to comment Share on other sites More sharing options...
OGGrinskin91 Posted September 4, 2016 Share Posted September 4, 2016 I'm really liking it, I missed wandering round old creepy vaults in fallout 3 and that's what's severely lacking in this game. It may not bring many new assets but the level designs great in my opinion Link to comment Share on other sites More sharing options...
bubinga64 Posted September 5, 2016 Share Posted September 5, 2016 well if Nvidia wants to advertise to me through mods they're free to do so via this site I guessI think? or is that actually against the site rules?hmmmmmmmoh well it's not important I'm sure that modders will pick up tricks and do their own things with it after tearing it apartI mean it'd be nice, but... eh ;)https://www.youtube.com/watch?v=Zy8YIxD0GY0Yes, we can actually redo all of F4 using the lighting in this mod. Though to your dismay, it will either require this mod to be used as a master, or using the assets from this mod which I'm sure will be flagged quickly. Link to comment Share on other sites More sharing options...
bubinga64 Posted September 5, 2016 Share Posted September 5, 2016 3.5 GB!? Surely that's mostly because of their new GameWorks tech right? No, it was jab at Nvidia for marketing the 970 GTX with 4 GB VRAM, but what the consumers actually got was 3.5 GB VRAM http://arstechnica.com/tech-policy/2016/07/nvidia-offers-30-to-gtx-970-customers-in-class-action-lawsuit-over-ram/...and you only really got 2G of ram because they used 2-2Gig modules. It was quite the difference for Skyrim when you were trying to offload to your GPU because of the 32bit build and 4G limit on Ram. Unless the game actually supported accessing both 2G chips, which I haven't played any that do, you were stuck at 2Gig Video. By the way, I had two GTX-970's... Yea... Found out after the fact. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted September 5, 2016 Share Posted September 5, 2016 (edited) Perhaps an attempt at the look without the strain?Other than that it's a waste of time. Irony there is a truly strong person doesn't have to show off, they use their strength when needed without a word, not announce it and declare a "come all who challenge" scenario.Admittedly, not a logic that applies when trying to sell a product, but in that situation logic always seems to take a back seat. mutual inspiration has an interesting effect, look at chernobyl :tongue:but yeah, that's what I was getting at, a way to maximize effect with minimal drain on the CPU as a form of showing off, etc, you're right sales do that, but again, inspiration is the wordone of the curses of gaming in the past few years I think is that developers got so used to using tech as a crutch they dropped off some of the artistic merits, which are in fact necessary for good games, so I may be particularly sensitive to possible avenues for re-development of these things... a bias :oI'm sure you'll understand if you've ever had any preference for older things than a remake, in any media, movies, shows, games or elsewise Yes, we can actually redo all of F4 using the lighting in this mod. Though to your dismay, it will either require this mod to be used as a master, or using the assets from this mod which I'm sure will be flagged quickly. https://en.wikipedia.org/wiki/Photography#Other_photographic_techniquestechniques are not copyright, and basic skills in artistic attempts are always a plus, especially if something's well done, please try not to deliberately misunderstand what I'm saying :tongue:https://en.wikipedia.org/wiki/Cinematic_techniques#Cinematography Edited September 5, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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