Timberwolf0924 Posted November 30, 2011 Share Posted November 30, 2011 If Beth decides not to give us the rest of the world, I think we need to get a group of people to work on this massively wonderful land. Maybe not quests yet, but that could work with voice actors coming in and helping out with that. But at least get the landscape and creatures out there.. anyone else miss cliff racers? But I think that it would be a great deal of work and time, but we'll have it out and ready to go at least 3 years before another Elder Scrolls game comes out. http://www.imperial-library.info/sites/default/files/gallery_files/minibigmaproadslore31gv.jpg Sorry if this post has already been made. Link to comment Share on other sites More sharing options...
Crockeo Posted November 30, 2011 Share Posted November 30, 2011 While an impossibly large project, this would be incredibly awesome. Link to comment Share on other sites More sharing options...
Matth85 Posted November 30, 2011 Share Posted November 30, 2011 It's been tons of topics of this.It takes Bethesda 5-6 years to release a decent TES game.1 game includes 1 country. There is about 10 games to be pushed out of it, and yes: Cyrodiil and Morrowind would need to be redone, which means 10 times the time.thkae away 20 because of reused content, and it would take Bethesda a nice 30 years to do this.And you want a bunch of modders, most likely students, to spend time on this? You might get lucky and get 5 modders. That would be about 60 years of modding. No, it is not possible to make whole Tamriel.Ad you do realize the landmass is not a hard thing to make? It took Bethesda probably a week to get that right, and it is only certain parts that are correct, geographically. We'd need to redo half.I am sorry to burst your bubble, but there is no way you can make Tamriel. You could half arse it and re-use the same models all over, but that would be about 2 years of using crappy re-textures. Nobody would want that. At best, join one of the hund mods who try to make a single place. Like Hamerfell or Valenwood. That is doable before any new game is released. Link to comment Share on other sites More sharing options...
Timberwolf0924 Posted November 30, 2011 Author Share Posted November 30, 2011 It's been tons of topics of this.It takes Bethesda 5-6 years to release a decent TES game.1 game includes 1 country. There is about 10 games to be pushed out of it, and yes: Cyrodiil and Morrowind would need to be redone, which means 10 times the time.thkae away 20 because of reused content, and it would take Bethesda a nice 30 years to do this.And you want a bunch of modders, most likely students, to spend time on this? You might get lucky and get 5 modders. That would be about 60 years of modding. No, it is not possible to make whole Tamriel.Ad you do realize the landmass is not a hard thing to make? It took Bethesda probably a week to get that right, and it is only certain parts that are correct, geographically. We'd need to redo half.I am sorry to burst your bubble, but there is no way you can make Tamriel. You could half arse it and re-use the same models all over, but that would be about 2 years of using crappy re-textures. Nobody would want that. At best, join one of the hund mods who try to make a single place. Like Hamerfell or Valenwood. That is doable before any new game is released. You totally under estimate the drive of the community of modders. You say in impossibility, but I'm sure there's already half a dozen modders out there drolling waiting for the kit to come so they can add to the world. We're a community, they have what.. 20-50 ppl working on it, on a 10 hour day schedule, off on weekends and holidays. We'll have 1000 working on all parts of the world, 20 hours a day no days off no holidays off all because we love the world so much we want to expand it. I'm totally down for expanding the world. I do a some graphical editing so I know I can help. Thats what makes the community of modders for these games some of the best people around. Link to comment Share on other sites More sharing options...
Matth85 Posted November 30, 2011 Share Posted November 30, 2011 Eh ... you overestimate them.I am a 3d modeller. If I am stuck on a single model for longer than a week, I start another project.I've been modding for 4 years. If a person is on a project for too long, they are leaving. There are not that many modders out there. You notice all the people that whines for the CK on this forum? They do not mod, they WANT mods. The best modders got projects themself. Heck, some bigger project I know off got no more than 5 people in it. Nobody else got time.So, there is not 1000 modders ready. You might get 15. 15 people, working casually on a project. Say 25 houres a week? No, I do not underestimate. You overestimate. You need quality modders for a good mod. There are few of thoose, and they are busy. Scrapping what is left is not enough. Though I do agree this is a good community, but we are not as many as you think. There are more mod players, than modders, around. Less modders that got the time to be in huge projects, and even less than is not allready in one. Link to comment Share on other sites More sharing options...
Timberwolf0924 Posted November 30, 2011 Author Share Posted November 30, 2011 I still say we can do it Link to comment Share on other sites More sharing options...
Matth85 Posted November 30, 2011 Share Posted November 30, 2011 I am not saying you should not try. It is a nice project.All I am saying that it is too ambiteous, and there is not enough people to do it properly. I would reccomend to make 1 area, just 1. Make it morrowind, Hamerfell or whatever you want. We all knows what hapen when you take a too big bite. Link to comment Share on other sites More sharing options...
PaladinRider Posted November 30, 2011 Share Posted November 30, 2011 I still say we can do it The post above you accurately stated that you could probably get about 5 people to help. It would take those 5 people about 60 years. You still want to do it?? Have you ever made a mod? It's easy as a user to say oh well look at mods like Nehrim, it shouldn't be too hard. And it's not easy to have multiple people simultaneously work on a mod at once. The Creation Kit that BGS will release will have the synchronizing removed. (That's what allows them to have a team working at once). A third party tool used for merging ESPs is also a new thing to learn, and often causes MORE issues when it merges ESP. In short, while a cool idea, it would take 8 hours a day of work for the next three years minimum. That's to build the world with interiors, buildings, rocks, mountains etc. Dialogue, scripting, storyline etc. is a whole other story. Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted November 30, 2011 Share Posted November 30, 2011 Timberwolf, you clearly have a lot of energy and enthusiasm, so I suggest you go here and offer your services:http://www.thenexusforums.com/index.php?/topic/472056-planned-travel-to-cyrodiil-mod/ While it's not the whole world, it's still a very ambitious project and it would be better to get everyone focusing on one area rather than separate teams of modders working on different areas. Link to comment Share on other sites More sharing options...
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