GhostFangTaken Posted January 22, 2008 Share Posted January 22, 2008 I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope? Link to comment Share on other sites More sharing options...
LHammonds Posted January 23, 2008 Share Posted January 23, 2008 I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope?Yes, this is related to collision data. I'll assume you're talking about a longsword since you didn't say what it is. Take an existing Bethesda mesh/NIF that is very similar to yours (such as the Steel Longsword). Rename the steel longsword to the filename of your final mesh (as this will become your final product). Then open the steel longsword in NifSkope, delete the NiTriStrip branches. Open another NifSkope window and load your model. For each NiTristrip (actual piece of the model), select Copy Branch and switch the the Steel Longsword, right-click the Root NiNode and select Paste Branch. Be sure to enable Havok to see what the collision box/cylindar looks like. If it fits good enough, your done...otherwise you might need to tweak the size/position of the collision data. LHammonds Link to comment Share on other sites More sharing options...
GhostFangTaken Posted January 23, 2008 Author Share Posted January 23, 2008 I'm not sure what I did wrong, you tell me please. I made a mesh, got it textured, put it in oblivion with construction set, started oblivion, I see it, its there but i cant pick it up. I think its collision. IF it is tell me how to get collision on it, do I do it in blender or Nifskope?Yes, this is related to collision data. I'll assume you're talking about a longsword since you didn't say what it is. Take an existing Bethesda mesh/NIF that is very similar to yours (such as the Steel Longsword). Rename the steel longsword to the filename of your final mesh (as this will become your final product). Then open the steel longsword in NifSkope, delete the NiTriStrip branches. Open another NifSkope window and load your model. For each NiTristrip (actual piece of the model), select Copy Branch and switch the the Steel Longsword, right-click the Root NiNode and select Paste Branch. Be sure to enable Havok to see what the collision box/cylindar looks like. If it fits good enough, your done...otherwise you might need to tweak the size/position of the collision data. LHammonds Ok, thank you. I have done that before and it said: Nif version differ, Current file version 20.0.0.4 clipboard data version 20.0.0.5. I press ok but nothing shows up in nifskope. (it is a longsword) Link to comment Share on other sites More sharing options...
LHammonds Posted January 23, 2008 Share Posted January 23, 2008 You might have the wrong software versions of Blender, NifSkope, NIFScripts, Python and/or PyFFI. I keep a software bundle for Blender of all the versions that work well together. LHammonds Link to comment Share on other sites More sharing options...
GhostFangTaken Posted January 24, 2008 Author Share Posted January 24, 2008 You might have the wrong software versions of Blender, NifSkope, NIFScripts, Python and/or PyFFI. I keep a software bundle for Blender of all the versions that work well together. LHammondsI got everything from your bundle pack. I looked on the CS Wiki and I was following it and it said to just click continue, but nothing shows up on the render. Link to comment Share on other sites More sharing options...
Povuholo Posted January 24, 2008 Share Posted January 24, 2008 The Feedback, Suggestions and Questions forum is for feedback, suggestions and questions related to the site. So I'll move this to Oblivion Modifications. :) Link to comment Share on other sites More sharing options...
LHammonds Posted January 24, 2008 Share Posted January 24, 2008 When you export to NIF from Blender, what does your NIFScripts settings look like? Here is a screenshot of my settings: Link to comment Share on other sites More sharing options...
GhostFangTaken Posted January 24, 2008 Author Share Posted January 24, 2008 Ok thanks guys for your help. I just got one more question, i have collision on my sword, but the handle part of the collision, is not lined up with my handle how do I move it to where it needs to be? Link to comment Share on other sites More sharing options...
LHammonds Posted January 24, 2008 Share Posted January 24, 2008 Ok thanks guys for your help. I just got one more question, i have collision on my sword, but the handle part of the collision, is not lined up with my handle how do I move it to where it needs to be?Expand the bhkCollisionObject, then the bhkRigidBody, then bhkListShape to see all your collision objects under it. Then select one and change one of the X, Y, Z coordinates. See what moved, make adjustments or reset the original value. Rinse, Lather, Repeat. Link to comment Share on other sites More sharing options...
GhostFangTaken Posted January 25, 2008 Author Share Posted January 25, 2008 Ok guys, thanks for all your help, I can finally get this mod going. I tested out the longsword that I was messing with, and it worked fine. Now I got like 14 meshes to make. :pinch: Link to comment Share on other sites More sharing options...
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