Aries14482 Posted September 1, 2016 Share Posted September 1, 2016 I'm running into a lot of dead ends with little documentation (or I'm not finding the documentation). Now, I need to know more about how keywords work and am not finding any info on them. I hate to keep posting here asking questions like "how do keywords work?" Link to comment Share on other sites More sharing options...
StuykGaming Posted September 1, 2016 Share Posted September 1, 2016 The real question is, what are you trying to accomplish with Keywords. Is it scripting? Is it menu related? Is it gun related? etc. Link to comment Share on other sites More sharing options...
TummaSuklaa Posted September 1, 2016 Share Posted September 1, 2016 http://www.creationkit.com/fallout4/index.php?title=Main_Page Problem: Suffers greatly from severe lack of contributors. Lots of pages are not well documented. Link to comment Share on other sites More sharing options...
damanding Posted September 1, 2016 Share Posted September 1, 2016 I check the fallout 4 CK wiki first and if it doesn't have the info I check the Skyrim CK wiki. Not everything is the same but enough of it is. That said, I have to confess I don't know if Skyrim used keywords like Fallout does so it may not apply to this particular topic, but it will work for many other subjects. Link to comment Share on other sites More sharing options...
Aries14482 Posted September 1, 2016 Author Share Posted September 1, 2016 Thanks for replying guys.I need to gain a basic understanding of how they work. For instance, I noticed that raiders will only try and occupy "raider" power armor. As an experiment, I want to make them occupy any power armor they come across. I see that raider NPCs have a keyword called "usepowerarmorframeraider." How would I set up a keyword, or series of keywords, to allow them to occupy any power armor? Link to comment Share on other sites More sharing options...
StuykGaming Posted September 1, 2016 Share Posted September 1, 2016 Okay so generally the way Keywords work they're basically function calls for scripts a majority of the time. They're often attached to scripts to cause certain things to act a certain way or for the script to check if it HAS that specific check. As you can see there's a list of Keyword. http://i.imgur.com/Tgozktt.png Now if I'm not mistaken you can take this list of keywords and add it to all of your actors to cause that specific effect. It may be based off the default Level Character set. You'll probably have to do some investigating of your own to help you figure it out. http://i.imgur.com/grPDyS6.png Link to comment Share on other sites More sharing options...
Aries14482 Posted September 1, 2016 Author Share Posted September 1, 2016 Thank you sir! I think that's done it. Keywords appear to just be called by scripts. Link to comment Share on other sites More sharing options...
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