DragosDrakkar Posted September 1, 2016 Share Posted September 1, 2016 I have noticed a minor issue with the Dunbarrow pirates that can be sent out to bring back gold: the only way I am notified of them completing the mission is to actually enter the Dunbarrow Cove, no matter how much time has passed. I seem to remember that the notification should pop-up pretty much anywhere once the required number of days has passed, or am I remembering wrong on that part? If the notification is supposed to work like I am remembering, it seems likely that there might be a mod or something that is overriding the notification or at least preventing it from showing when the timer is done. In truth, it doesn't really matter much since I can just make regular trips back to the Cove to see if they are done, but it would be nice to know that they are finished that way I can know to head back in a day or so when they are ready to go back out. Active mods are listed below to see if anyone can maybe see what might be causing this issue. Active Mod Files: 00 Oblivion.esm 01 Unofficial Oblivion Patch.esp [Version 3.5.5] ++ Oblivion Citadel Door Fix.esp 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 DLCShiveringIsles.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 05 DLCBattlehornCastle.esp 06 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 07 DLCThievesDen.esp 08 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 09 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 0A DLCMehrunesRazor.esp 0B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0C DLCVileLair.esp 0D DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0E DLCHorseArmor.esp 0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 10 DLCOrrery.esp 11 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 12 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 13 DLCFrostcrag.esp 14 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 15 Knights.esp 16 Knights - Unofficial Patch.esp [Version 1.1.8] ++ Oblivion DLC Delayers.esp [Version 1.0.1] 17 SetEssentialActors.esp 18 Active_Inventory_Spell_1.2.esp 19 Simple Saves.esp 1A Grand Thief Guru.esp 1B Custom Class Description.esp 1C Oblivion XP.esp 1D P1DkeyChain.esp [Version 5.00] 1E Safe Traveling NPC.esp 1F GMArcheryRebalance.esp [Version 1.0] 20 DuplicateItemSpell.esp 21 Spell Delete And Item Remove.esp 22 Waterfront Shack Overhaul.esp 23 EnchantmentMastery.esp 24 Auto Update Leveled Items And Spells.esp [Version 1.2.5] 25 Jov'sMagesGloves.esp ++ moremerchantmoneyv1.1.esp ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] ++ BetterImperfectWater.esp ++ nirnroot-sound.esp 26 Denock Arrows.esp ++ Stuff Respawns & Respawning Stuff Marked SI.esp [Version 1.01-SI] 27 Respawning Varla & Welkynd Stones.esp [Version 1.2] 28 EnchantmentRestore.esp ++ Q - Carrying Capacity x2 v1.0.esp 29 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Striker879 Posted September 1, 2016 Share Posted September 1, 2016 I've only ever got the notification that they've returned when my character entered Dunbarrow (and that includes a previous character without any mods that touched that DLC including the unofficial patches and this current character who uses a different DLC delayer than the one you use along with the unofficial patches). Link to comment Share on other sites More sharing options...
DragosDrakkar Posted September 1, 2016 Author Share Posted September 1, 2016 All right, I must have been mistaken, apologies. Link to comment Share on other sites More sharing options...
Striker879 Posted September 1, 2016 Share Posted September 1, 2016 Apology not required ... it was a valid question. Link to comment Share on other sites More sharing options...
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