mmdestiny Posted September 3, 2016 Posted September 3, 2016 Hey everyone,One of my mods, which previously worked fine, suddenly started CTD after a save/reload following the placement of the mod's meshes. I do not believe the problem existed until Nuka World came out. I traced the problem back to my normal maps, as moving them to a temp folder stops the CTD. They are saved as DXT5_NM...did Beth bork normal maps again?
StuykGaming Posted September 3, 2016 Posted September 3, 2016 Nvidia's photoshop plugin. Try using the Intel Texture Works Plugin. http://stuyk.com/forum/viewtopic.php?f=16&t=3 Some export information there.
mmdestiny Posted September 3, 2016 Author Posted September 3, 2016 Ok, I'll investigate that plugin thank you.
greekrage Posted September 3, 2016 Posted September 3, 2016 stupid question but is your mod related to the pipboy or maybe a settlement close to the new nukaworld transit. ?
mmdestiny Posted September 4, 2016 Author Posted September 4, 2016 Neither, just new constructable settlement objects.
TrickyVein Posted September 4, 2016 Posted September 4, 2016 Please explain how the DLC would have done anything to change how the engine reads normal maps, and furthermore how (if it did) this would crash your game.
greekrage Posted September 4, 2016 Posted September 4, 2016 Please explain how the DLC would have done anything to change how the engine reads normal maps, and furthermore how (if it did) this would crash your game. IF youre referring to my question its because nuka brought a crapload of CTD goodness to anything related to UI mods and settlements close to the newly opened worldspace.
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