azrielmoha Posted September 3, 2016 Share Posted September 3, 2016 (edited) Happen to me as soon i reach Novac. Noticed the floating houses, tried to repeatedly turning on and off the AchieveInvalidation in FOMM, but it still won't budge.I don't know if this is caused by a compatibility issue, missing mesh, or what. Here's hoping someone would be the knight in the shining armor and help me. Some visual representations AKA screenshots of the bug.http://imgur.com/gallery/DceP7 -My load order. Currently have around 138 plugins installed, don't know whether i will add more mods, if the 139 plugins limit happen only in NMM installed mods, i may add more. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b NPC Project.esm 12 c Better New Vegas.esm 13 d Interior Lighting Overhaul - Core.esm 14 e FreesideOpen.esm 15 f New Vegas Redesigned 3.esm 16 10 FCOMaster.esm 17 11 Gomorrah Redesigned v2.esp 18 12 ELECTRO-CITY - CompletedWorkorders.esm 19 13 rePopulated Wasteland.esm 20 14 NVInteriors_Core.esm 21 15 NVInteriors_ComboEdition.esm 22 16 Project Nevada - Core.esm 23 17 Project Nevada - Equipment.esm 24 18 ELECTRO-CITY - Highways and Byways.esm 25 19 Project Nevada - Rebalance.esp 26 1a Project Nevada - Cyberware.esp 27 1b NevadaSkies.esm 28 1c Interior Lighting Overhaul - L38PS.esm 29 1d NVStripOpen.esm 30 1e GRARG.esm 31 1f ForgeBeyond.esm 32 20 CompanionInfAmmo.esm 33 21 Active Wasteland.esm 34 22 Project Nevada - Extra Options.esm 35 23 YUP - NPC Fixes (Base Game + All DLC).esp 36 24 WhiteHHmongrels.esp 37 25 GRA-WRP-Patch-Two_Unofficial.esp 38 26 Big Bears.esp 39 27 CompanionInfAmmoCheat.esp 40 28 Skinny Bears.esp 41 29 Reload Sounds.esp 42 2a MiscItemIconsNV.esp 43 2b RaestlozPCIdles.esp 44 2c FCO - GlowingOne.esp 45 2d FCO - Playable Races.esp 46 2e Interior Lighting Overhaul - Ultimate Edition.esp 47 2f New Vegas Redesigned 3.esp 48 30 boa ncrpahelmet.esp 49 31 The Mod Configuration Menu.esp 50 32 Better Burned Man.esp 51 33 EnhancedGrass.esp 52 34 Animated Chems (No DLC).esp 53 35 ILO - NVInteriors Project.esp 54 36 ILO - Nevada Skies Patch.esp 55 37 FP gun follows crosshairs.esp 56 38 Active Wasteland - Vanilla Replacements.esp 57 39 Project Nevada - Rebalance Complete.esp 58 3a Project Nevada - All DLC.esp 59 3b EVE FNV - ALL DLC.esp 60 3c Primm Reborn.esp 61 3d majormodder's Junk Food to Barbeque Crisps.esp 62 3e RWD-NV v1.4 [standard Version].esp 63 3f ILO - YUP Patch.esp 64 40 50sFFFLVJOD-Freeside.esp 65 41 outsidebets.esp 66 42 FreesideOpenPatch.esp 67 43 Realistic Wildlife.esp 68 44 NCR Doggy Buddies - Alsatian.esp 69 45 CoyotePuppy.esp 70 46 Uncut Wasteland FSO OB.esp 71 47 Novac Reborn.esp 72 48 vault22FloralOverhaul.esp 73 49 WeaponModsExpanded.esp 74 4a Realistic_Repair_NV.esp 75 4b IMPACT.esp 76 4c dD - Enhanced Blood Main NV.esp 77 4d WMX-ArenovalisTextures.esp 78 4e Active Wasteland - Dead Money Replacements.esp 79 4f CNR_Beta.esp 80 50 Active Wasteland - Goggle Tints.esp 81 51 WMX-DLCMerged.esp 82 52 christinecos.esp 83 53 WMX-EVE-AllDLCMerged.esp 84 54 Goodsprings Reborn.esp 85 55 Better New Vegas - NV Interiors Combo Edition Patch.esp 86 56 StripOpenMain.esp 87 57 Active Wasteland - Coffee Maker.esp 88 58 MCL_Weapon_Pack.esp 89 59 NPC Project - 188 Trading Post.esp 90 5a Companion Sandbox Mode3.esp 91 5b arcadeGearCoat.esp 92 5c Less Empty Primm.esp 93 5d Wastelander Pack.esp 94 5e NCR Rearmament v1.5 (Lore).esp 95 5f lexx_brahmin-variant.esp 96 60 WastelandLooterArmour.esp 97 61 Project Nevada - WMX.esp 98 62 Couriers Blunder + Rifle.esp 99 63 WMX-POPMerged.esp100 64 LeeEnfieldMkIII.esp101 65 AK47.esp102 66 DYNAVISION 3.esp103 67 TheBackpack.esp104 68 QS_Blackwolf_NV_Backpackmod.esp105 69 Wasteland Soldier - NV Edition.esp106 6a LeatherBackpack - eng.esp107 6b Leather backpack - rus.esp108 6c PowerArmorSize.esp109 6d BOSCombatArmour.esp110 6e FNV NPCs Travel.esp111 6f TribalWeaponsPackHH.esp112 70 Real Recoil.esp113 71 Energy Weapons MERGED.esp114 72 CompanionInfAmmoOptional.esp115 73 BrighterPipboyLight+.esp116 74 Boacombat2glove.esp117 75 Active Wasteland - Dead Money Goggle Tints.esp118 76 Active Wasteland - Dead Money Coffee Maker.esp119 77 NCR Ranger Helmet Neck Cover.esp120 78 NCR Rearmed.esp121 79 R700.esp122 7a MaresLeg.esp123 7b DEagle.esp124 7c PA Footsteps.esp125 7d ImmersivePickupSoundsFNV.esp126 7e UnderwaterFX.esp127 7f Improved Throwing1.esp128 80 Fps Hold Breath.esp129 81 SaveCass.esp130 82 The Weapon Mod Menu.esp131 83 Project Nevada - Cyberware Additions.esp132 84 Project Nevada - EVE All DLC.esp133 85 XFO - 9a - Enemies - AI revamp.esp XFO - 9da - Enemies - NPC Healing - low.esp XFO - 9db - Enemies - NPC Healing - med.esp XFO - 9dc - Enemies - NPC Healing - high.esp NevadaSkies - TTW Edition.esp FNV Realistic Wasteland Lighting - ENB Full.esp134 86 FNV Realistic Wasteland Lighting - Full.esp135 87 NevadaSkies - Ultimate DLC Edition.esp NevadaSkies - Basic Edition.esp136 88 FNV Realistic Wasteland Lighting - Darker Nights.esp Edited September 3, 2016 by azrielmoha Link to comment Share on other sites More sharing options...
FalloutVeteran2009 Posted September 7, 2016 Share Posted September 7, 2016 If two mods change the same thing, then it floats it. ~ click the itemgetpos xgetpos ygetpos z getangle xgetangle ygetangle z setpos x 0.00setpos y 0.00setpos z 0.00 setangle x 0.00setangle y 0.00setangle z 0.00 If it were only a few items you could getpos z and setpos z to bring it back down, it would lock into the save game, though you could also look up the reference ID, click an item, an then use FNVedit to load everything, type in the reference ID number, an it should jump to it, an then you would see which two mods are changing the same thing, an could drop one, or make them match in novak, or prolly just drop that mod. The commands to move stuff around, not as helpful for FO3/FNV but real helpful for FO4. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 7, 2016 Share Posted September 7, 2016 (edited) Aha. "If two mods change the same thing, then it floats it." That is the first I've seen of that information, but then I am not a mod creator. If, like most users but not creators, the solution given sounds daunting ... OR, you could use a "merge patch" file to resolve the conflict so you don't have two mods changing the same thing. Please see this "Merge Patch File" entry in the "FNV General Mod Use Advice" wiki article for the explanation of why and how this works. As it also resolves other record level conflicts between plugins, it would be the preferred solution. -Dubious- Edited September 7, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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