Jump to content

Floating houses, tires, and hills in Novac


azrielmoha

Recommended Posts

Happen to me as soon i reach Novac. Noticed the floating houses, tried to repeatedly turning on and off the AchieveInvalidation in FOMM, but it still won't budge.

I don't know if this is caused by a compatibility issue, missing mesh, or what.

 

Here's hoping someone would be the knight in the shining armor and help me.

 

Some visual representations AKA screenshots of the bug.

http://imgur.com/gallery/DceP7

 

 

-My load order. Currently have around 138 plugins installed, don't know whether i will add more mods, if the 139 plugins limit happen only in NMM installed mods, i may add more.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NPC Project.esm
12 c Better New Vegas.esm
13 d Interior Lighting Overhaul - Core.esm
14 e FreesideOpen.esm
15 f New Vegas Redesigned 3.esm
16 10 FCOMaster.esm
17 11 Gomorrah Redesigned v2.esp
18 12 ELECTRO-CITY - CompletedWorkorders.esm
19 13 rePopulated Wasteland.esm
20 14 NVInteriors_Core.esm
21 15 NVInteriors_ComboEdition.esm
22 16 Project Nevada - Core.esm
23 17 Project Nevada - Equipment.esm
24 18 ELECTRO-CITY - Highways and Byways.esm
25 19 Project Nevada - Rebalance.esp
26 1a Project Nevada - Cyberware.esp
27 1b NevadaSkies.esm
28 1c Interior Lighting Overhaul - L38PS.esm
29 1d NVStripOpen.esm
30 1e GRARG.esm
31 1f ForgeBeyond.esm
32 20 CompanionInfAmmo.esm
33 21 Active Wasteland.esm
34 22 Project Nevada - Extra Options.esm
35 23 YUP - NPC Fixes (Base Game + All DLC).esp
36 24 WhiteHHmongrels.esp
37 25 GRA-WRP-Patch-Two_Unofficial.esp
38 26 Big Bears.esp
39 27 CompanionInfAmmoCheat.esp
40 28 Skinny Bears.esp
41 29 Reload Sounds.esp
42 2a MiscItemIconsNV.esp
43 2b RaestlozPCIdles.esp
44 2c FCO - GlowingOne.esp
45 2d FCO - Playable Races.esp
46 2e Interior Lighting Overhaul - Ultimate Edition.esp
47 2f New Vegas Redesigned 3.esp
48 30 boa ncrpahelmet.esp
49 31 The Mod Configuration Menu.esp
50 32 Better Burned Man.esp
51 33 EnhancedGrass.esp
52 34 Animated Chems (No DLC).esp
53 35 ILO - NVInteriors Project.esp
54 36 ILO - Nevada Skies Patch.esp
55 37 FP gun follows crosshairs.esp
56 38 Active Wasteland - Vanilla Replacements.esp
57 39 Project Nevada - Rebalance Complete.esp
58 3a Project Nevada - All DLC.esp
59 3b EVE FNV - ALL DLC.esp
60 3c Primm Reborn.esp
61 3d majormodder's Junk Food to Barbeque Crisps.esp
62 3e RWD-NV v1.4 [standard Version].esp
63 3f ILO - YUP Patch.esp
64 40 50sFFFLVJOD-Freeside.esp
65 41 outsidebets.esp
66 42 FreesideOpenPatch.esp
67 43 Realistic Wildlife.esp
68 44 NCR Doggy Buddies - Alsatian.esp
69 45 CoyotePuppy.esp
70 46 Uncut Wasteland FSO OB.esp
71 47 Novac Reborn.esp
72 48 vault22FloralOverhaul.esp
73 49 WeaponModsExpanded.esp
74 4a Realistic_Repair_NV.esp
75 4b IMPACT.esp
76 4c dD - Enhanced Blood Main NV.esp
77 4d WMX-ArenovalisTextures.esp
78 4e Active Wasteland - Dead Money Replacements.esp
79 4f CNR_Beta.esp
80 50 Active Wasteland - Goggle Tints.esp
81 51 WMX-DLCMerged.esp
82 52 christinecos.esp
83 53 WMX-EVE-AllDLCMerged.esp
84 54 Goodsprings Reborn.esp
85 55 Better New Vegas - NV Interiors Combo Edition Patch.esp
86 56 StripOpenMain.esp
87 57 Active Wasteland - Coffee Maker.esp
88 58 MCL_Weapon_Pack.esp
89 59 NPC Project - 188 Trading Post.esp
90 5a Companion Sandbox Mode3.esp
91 5b arcadeGearCoat.esp
92 5c Less Empty Primm.esp
93 5d Wastelander Pack.esp
94 5e NCR Rearmament v1.5 (Lore).esp
95 5f lexx_brahmin-variant.esp
96 60 WastelandLooterArmour.esp
97 61 Project Nevada - WMX.esp
98 62 Couriers Blunder + Rifle.esp
99 63 WMX-POPMerged.esp
100 64 LeeEnfieldMkIII.esp
101 65 AK47.esp
102 66 DYNAVISION 3.esp
103 67 TheBackpack.esp
104 68 QS_Blackwolf_NV_Backpackmod.esp
105 69 Wasteland Soldier - NV Edition.esp
106 6a LeatherBackpack - eng.esp
107 6b Leather backpack - rus.esp
108 6c PowerArmorSize.esp
109 6d BOSCombatArmour.esp
110 6e FNV NPCs Travel.esp
111 6f TribalWeaponsPackHH.esp
112 70 Real Recoil.esp
113 71 Energy Weapons MERGED.esp
114 72 CompanionInfAmmoOptional.esp
115 73 BrighterPipboyLight+.esp
116 74 Boacombat2glove.esp
117 75 Active Wasteland - Dead Money Goggle Tints.esp
118 76 Active Wasteland - Dead Money Coffee Maker.esp
119 77 NCR Ranger Helmet Neck Cover.esp
120 78 NCR Rearmed.esp
121 79 R700.esp
122 7a MaresLeg.esp
123 7b DEagle.esp
124 7c PA Footsteps.esp
125 7d ImmersivePickupSoundsFNV.esp
126 7e UnderwaterFX.esp
127 7f Improved Throwing1.esp
128 80 Fps Hold Breath.esp
129 81 SaveCass.esp
130 82 The Weapon Mod Menu.esp
131 83 Project Nevada - Cyberware Additions.esp
132 84 Project Nevada - EVE All DLC.esp
133 85 XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 9db - Enemies - NPC Healing - med.esp
XFO - 9dc - Enemies - NPC Healing - high.esp
NevadaSkies - TTW Edition.esp
FNV Realistic Wasteland Lighting - ENB Full.esp
134 86 FNV Realistic Wasteland Lighting - Full.esp
135 87 NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
136 88 FNV Realistic Wasteland Lighting - Darker Nights.esp


Edited by azrielmoha
Link to comment
Share on other sites

If two mods change the same thing, then it floats it.

 

~ click the item

getpos x

getpos y

getpos z

 

getangle x

getangle y

getangle z

 

setpos x 0.00

setpos y 0.00

setpos z 0.00

 

setangle x 0.00

setangle y 0.00

setangle z 0.00

 

If it were only a few items you could getpos z and setpos z to bring it back down, it would lock into the save game, though you could also look up the reference ID, click an item, an then use FNVedit to load everything, type in the reference ID number, an it should jump to it, an then you would see which two mods are changing the same thing, an could drop one, or make them match in novak, or prolly just drop that mod. The commands to move stuff around, not as helpful for FO3/FNV but real helpful for FO4.

Link to comment
Share on other sites

Aha. "If two mods change the same thing, then it floats it." That is the first I've seen of that information, but then I am not a mod creator. If, like most users but not creators, the solution given sounds daunting ...

 

OR, you could use a "merge patch" file to resolve the conflict so you don't have two mods changing the same thing. Please see this "Merge Patch File" entry in the "FNV General Mod Use Advice" wiki article for the explanation of why and how this works. As it also resolves other record level conflicts between plugins, it would be the preferred solution.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...